• Skua@kbin.earth
    65·
    1 year ago

    Hey, that looks like a successful session to me! They saw and interacted with most of what was prepared and there were even a few RP-driven decisions

    • mozz@mbin.grits.dev
      371·
      1 year ago

      Yeah. Not everything has to be a movie. If you want the little dudes to do exactly what you had laid out for them, get some action figures man. If you want your players to play on the playground just give them some toys, a rough objective, and let 'em run around.

      If you want your players to interact with something, make it either related to something they already care about and actively want to achieve, or else thrust them into the middle of it without any choice about it. If instead of that you turn them loose in the dungeon and they just run around having fun killing monsters and having hijinx then there is nothing in the world wrong with that and it is the expected result

  • PugJesus@lemmy.worldEnglish
    42·
    1 year ago

    My players and party members would NEVER forget a door! Not even if the place was falling down around their heads!

  • menas@lemmy.wtf
    37·
    1 year ago

    Recycle your unvisited rooms for next dungeons. I know it’s cheap, but hey you’re the only one who would know.

    • smeg@feddit.ukOPEnglish
      46·
      1 year ago

      I’ve got an NPC who has been in the last six towns because nobody ever wants to talk to them

  • Jomega@lemmy.world
    28·
    1 year ago

    If you’re making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.

    • Schadrach@lemmy.sdf.orgEnglish
      5·
      1 year ago

      Want to reduce the rushing and door kicking? Take your design cues from AD&D modules S1 and S6. Aka the Tomb of Horrors and the Labyrinth of Madness. Especially the Labyrinth of Madness.

    • DudeDudenson@lemmings.world
      2·
      1 year ago

      Wouldn’t your players then know the layout of all your dungeons if they find out?

  • PrettyFlyForAFatGuy@feddit.uk
    17·
    1 year ago

    Or my experience with D&D…

    Encounter giant pit monster

    Everyone argues for 20 mins about how everyone else should use their turn

    Repeat until monster is dealt with

    Run out of time of the the evening, so go home

    • smeg@feddit.ukOPEnglish
      12·
      1 year ago

      Chess clock / egg timer. If they don’t decide fast enough then no action for them! You don’t even need to actually do this (it would be a bit extreme in most situations), but the threat that it might happen should give them the necessary kick. Too much time deliberating? This monster just remembered it can take a legendary action on your turn!

    • The Ramen Dutchman@ttrpg.network
      5·
      1 year ago

      I know right‽

      I mean, “alter” won’t get flagged by spellcheck, it is a word, it’s just completely the wrong word!