This is actually a lot of work put into a supposedly generic map.
This is actually a lot of work put into a supposedly generic map.
Yes, but I’m autistic so whatever.
Tabaxi video games: Open world survival crafting rpg with a million different game mechanics. Bugs out the ass because the developers kept getting distracted by a piece of string or some other random bullshit. Ends on a cliffhanger because they ran out of time to finish the story. Robust modding community by necessity.
If you’re making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.