• Jomega@lemmy.world
    28·
    1 year ago

    If you’re making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.

    • Schadrach@lemmy.sdf.orgEnglish
      5·
      1 year ago

      Want to reduce the rushing and door kicking? Take your design cues from AD&D modules S1 and S6. Aka the Tomb of Horrors and the Labyrinth of Madness. Especially the Labyrinth of Madness.

    • DudeDudenson@lemmings.world
      2·
      1 year ago

      Wouldn’t your players then know the layout of all your dungeons if they find out?