Glasses of Magic Sight While looking through the glasses, a faint aura appears in the presence of magic within 30 feet, akin to the Detect Magic spell (no action required). You also have disadvantage on Perseption checks and Investigation checks while looking through the glasses as the magical aura of the Glasses of Magic Sight obscure your vision.
Side note: This is more or less a simplified version / original intent of a Magic item in a game I’m playing in. Though as of now in that game it works through activation (i think, and its probably an action like Detect Magic) but as it is a prototype on each activation the user needs to roll a d10(?) to see what happens out of the following things (can’t remember the exact odds for each, also probably forgotten a couple effects)
- Nothing happens
- Activates as expected
- The aura emitted from magical sources is blindingly bright
- The glasses help you see Magical things by making anything that’s not magical invisible to you
Cook Pot of Concealment. Any edible item in the pot is invisible to a creature that could eat it until removed.
Book of secrets. When opened, the book displays a secret whispered in the last minute, at least 50 miles away, somewhere on this plane.
An idol that periodically tells the current time of the day in a loud and clear voice. But only at night (or when the party likes to sneak).
I gotta say, that’s a pretty good useless item
One of my players really enjoys his Cloak of Billowing
Boots of blinding speed.
Reference, in case you’re not an old.
Ring of attunement: allows one additional item to be attuned for the player (requires attunement)
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
Ring of Luck.
Note this is not Ring of Good Luck.
Implement it as you wish. I currently flip a coin at the start of each day, and depending of that, it’s good or back luck for the day. Never communicate which, let the player using the ring find out.
Ring of magic detection
As an action, you may use this ring to discover the location of the nearest magic item.
spoiler
The nearest magic item is always the ring itself.
Something with a very niche useage like a Wand of Ring Detection; starts with 4 charges and regains 1d4 charges at dawn, expend a charge to become aware of any and all rings within 30ft.
Would usually be useless, until the one time you can use it to recover a lost/stolen ring or become aware of someone hiding their powerful magic item!
Or when they start using it at random and become aware of random little trivia of NPCs around them!Also, chain mail would be obnoxious to someone using the wand!
And its counterpart, the ring of wand detection.
@subtext What degree and kind of silliness are you looking for? Merely not useful to adventurers, embarrassing in some way, implausible that they’d even exist…?
I like things that players would have fun with, but aren’t “useful” in the sense that it becomes a utility item they’re using every game. Something that can be a joke!
Not against items that have use either
@subtext
Rod of Tattoos: As an attack, you can point this rod at someone within 30’ and imagine a still image on an exposed patch of that person’s skin. This will cause the desired image to appear on the person’s skin for 1 minute.If you maintain concentration on the effect for the full minute, without the rod leaving your grasp and without you or the subject leaving range of each other, the image becomes permanent, unless removed by Remove Curse.
The rod functions up to three times per day.
Deck of too many things, it’s a deck of regular playing cards that constantly vomits playing cards when opened.
I always try to have 2 Immovable Rods with my character so I basically have an infinite ladder. You can lock and unlock each rod and use them like rungs to climb things, cross gaps, etc. And they’re not really rare or expensive.
Maybe add the opposite of those; rods that never stop moving. Unstoppable Rods.