subtext@lemmy.world to rpg@ttrpg.networkEnglish · 1 year agoDM/Players of Lemmy, what are some silly magical items I should add to a campaign?33262
24DM/Players of Lemmy, what are some silly magical items I should add to a campaign?subtext@lemmy.world to rpg@ttrpg.networkEnglish · 1 year ago33
Show Contentbam13302@ttrpg.networkEnglish3·1 year agoThis is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
Show ContentThe Ramen Dutchman@ttrpg.network4·1 year agoI wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
Show ContentGlytch@lemmy.world1·1 year agoDepends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
Depends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?