subtext@lemmy.world to rpg@ttrpg.networkEnglish · 17 days agoDM/Players of Lemmy, what are some silly magical items I should add to a campaign?message-squaremessage-square33fedilinkarrow-up126arrow-down12
arrow-up124arrow-down1message-squareDM/Players of Lemmy, what are some silly magical items I should add to a campaign?subtext@lemmy.world to rpg@ttrpg.networkEnglish · 17 days agomessage-square33fedilink
minus-squarebam13302@ttrpg.networklinkfedilinkEnglisharrow-up3·16 days agoThis is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
minus-squareFonzie!@ttrpg.networklinkfedilinkarrow-up4·16 days agoI wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
minus-squareGlytch@lemmy.worldlinkfedilinkarrow-up1·16 days agoDepends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
Depends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?