Starbucks is a real coffee chain that exists in the real world. Moondeer and sunfawn follow the same naming scheme, but the players didn’t realize that was what the DM was building to until the big reveal. It’s…pun-adjacent.
Starbucks is a real coffee chain that exists in the real world. Moondeer and sunfawn follow the same naming scheme, but the players didn’t realize that was what the DM was building to until the big reveal. It’s…pun-adjacent.
Fantasy Dexter. Actually loves murder, but instead just gets their kicks vicariously by stealing the memories of murderers
I remember hearing blahaj went away
Shoulda used sorcery lol
Legally, they can’t send the Pinkertons to rob you, either.
Sorry I only got through the first half of what you said before I was distracted by firing you
Fuuuuuck I wanna be in that superhero game.
Now I want to play the reverse…a fake barbarian. A really intelligent wizard that realized people don’t ask him to work as much if he pretends to be illiterate and dumb. Quickened True Strike when he rages, etc.
It’s hard to get anything through the court in hell, what with every lawyer in history getting involved.
It’s called Theatre of the Mind. I’ve definitely done it, and it has it’s advantages (cheap, lower prep time) but I don’t favor it nowadays. Especially in my last campaign, a swashbuckling pirate adventure, I tried to always have at least some kind of visual aid, because it’s critical to that swashbuckling feel - the players can’t swing from the chandelier if they don’t know there’s a chandelier.
I like to start with some kind of action that also gives the group a reason to work together. Eg the inquisition drags you all out of your beds in the night and chains you together, or (in the game where everyone was a werewolf) you’re out in the woods hunting and this deer can run faster than you, how do you work together to take it down, or you’ve all been pressganged to work on some evil bastard’s ship, what do you do about it. That kind of thing.
Every day I feel better and better about leaving reddit.
The Warlocks were all Pact of the Fey all along.
I’m saving that for a “journey to the new world” campaign at some point in the future.
“Try more games” is great advice, and it’s always good to expand your horizons, but at some point it stopped being actual advice and became the catchphrase of people who just can’t handle the idea that someone would choose to play D&D.
Training my players to constantly make perception checks is the last thing I want to do. Nothing bogs down a game faster. If there’s no point in rolling the dice, don’t make them roll. If you’re worried that calling for a roll will make them metagame paranoid, call for an occasional pointless roll, don’t make it a constant expectation.
Brock Sampson seen here having just had to kill his hotrod.
What DM would deliberately sabotage their own game like that? No one actually wants to spend a session waiting for someone to examine an endless supply of rocks.
If they promise to be my new best friend they can keep the silver