![](https://lemmy.inbutts.lol/pictrs/image/bcc9daf5-5ea6-4abb-8835-59b30360bb09.png)
You are correct. The words “until then” refer to “before the end of your next turn.”
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You are correct. The words “until then” refer to “before the end of your next turn.”
( ͡° ͜ʖ ͡° )
In PF1, you’d just slap NPC classes on them until they hit somewhere near the Average Party Level. When I ran PF1 games, the sidekick would start around APL, and then start gaining XP with the party on their way to their first level of a PC class. Ricky the Redeemed Bugbear War3/Bar1 type stuff.
In D&D5E, specifically in TCE, it looks like they brought back a simplified version of NPC classes (Expert, Spellcaster, Warrior). I haven’t used these rules - all my players have adopted are magical beasts which scale differently.
Both of these systems are doing the same thing:
IMO there’s nothing wrong with just building a PC and saying “Their level is the average party level minus 2” and don’t factor them into awarding XP or treasure gen.
In 1974, Bill Hoyt, part of the original Blackmoor Bunch, started playing Dungeons & Dragons, which he’d got at Gary Gygax’s house. Soon after, he began his own campaign.
These are rare maps and campaign notes from the very beginning of D&D.
Note: This download is pretty hefty, because it contains large scans of the original campaign map, as well as a modern redrawing.
I like to start my party off immediately after they failed their first quest. Session 1 is explaining the consequences of that failure, what that quest was, and how it went wrong.
For example: “Two towns hold us responsible for the bridge that collapsed in our fight with the troll, who escaped, because we didn’t burn the body. We’re at worst fugitives, and at best in extreme debt. The adventurer’s guild is pissed that we failed, too, and is demanding their cash advance back.”
Since the hazard resets after one hour, I’d rule that the spirits that haunt you return back to the spot after an hour.