No I’m not kidding.

Come at me bro

Or on me

Either or

  • MurrayL@lemmy.worldEnglish
    58·
    14 days ago

    See also: video game AOE FX.

    Big glowy green area? Could be a healing aura, could be poison. Good luck!

      • JackFrostNCola@aussie.zone
        6·
        13 days ago

        I like the fallout approach

        Green glow: radiation
        Brown water: radiation
        Bottled Water: Good!
        Not really, believe it or not, radiation. (You must be thinking of purified water)

    • Khrux@ttrpg.networkEnglish
      10·
      13 days ago

      Purple: Magic??

      Green: Life/death??

      Red: Life/fire??

      Blue: Magic/cold??

      Honestly the only colour I don’t feel uncertain about is orange, that’s always bad.

      Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.

      • chatokun@lemmy.dbzer0.com
        3·
        13 days ago

        FFXIV the stack markers are close to orange… and long time ago it had Bard having a fire circle that damaged enemies but not allies, yet the tanks thought it was bad and would drag enemies out of it. Probably why they removed that one.

  • sp3ctr4l@lemmy.dbzer0.comEnglish
    511·
    13 days ago

    Bright red barrel of aircraft grade fuel.

    Shoot it.

    Spawns a leak.

    //FPS players mind’s implode//

  • SSUPII@sopuli.xyz
    29·
    14 days ago

    How about Oblivion where every potion, including drugs, are red?

  • papertowels@mander.xyz
    26·
    14 days ago

    I color code all my info. (…) Green means go, so I know to go ahead and shut up about it. Orange, means orange you glad you didn’t bring it up. Most colors mean don’t say it.

    - Michael Scott

  • Treczoks@lemmy.world
    338·
    13 days ago

    “There are no ‘rules’ for fantasy”

    Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

    Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

    • Derpykat5@ttrpg.network
      13·
      13 days ago

      A clearer way to phrase it might be “there are no rules for the genre of fantasy”. An individual world needs self-contained rules, yes, but just because Tolkien’s Dwarves have beards regardless of gender doesn’t mean that your Dwarves need to be the same.

      • captainlezbian@lemmy.world
        1·
        12 days ago

        Exactly. You demonstrate to me that a goblin is a house sized red avian, I won’t love that thats the word you used unless you give me a reason, but once thats done you better not use that word to describe a little green hominid.

    • Akrenion@slrpnk.net
      4·
      12 days ago

      Crap fantasy is still fantasy. Had a great time coming up with bad fantasy stories in my childhood when I knew nothing about good writing. Art is what you make it.

      • Treczoks@lemmy.world
        1·
        11 days ago

        Life is too short to read crappy books. Like those we had to endure in school.

    • UnderpantsWeevil@lemmy.worldEnglish
      4·
      12 days ago

      To write good Fantasy (of SciFi), you have to go through a process called “World Building”

      I think this is more implying that you don’t have to work from the same framework for every fantasy world. Not everything has to be set in Arthurian Medieval Times with Crusader-Era social sensibilities. The menagerie of mythical creatures isn’t a prerequisite or delimiter (dragons / unicorns / etc are not a requirement nor are robots / cthulhoid horrors / woolly mammoths disallowed). You need internal consistency (to a degree) but you aren’t forced to adhere / omit any genre trope.

      I would say, at an absolute bare minimum, you need some kind of fantastical or supernatural element to make it “Fantasy” as opposed to “Historical Fiction” or “Science Fiction” or some other category of fictional prose. Although, the genre of “Magical Realism” does make even that distinction a bit fuzzy.

      many literature teachers / professors don’t even know about the idea of World Building

      You don’t necessary need to go through the whole work of World Building if you’re just banging out a short story or novella. Even serial writers don’t necessarily bother going deep on the background material until they feel the need to expand the scope of the setting. I mean, look at the Star Wars setting. George Lucas didn’t have Jabba the Hutt defined as a big slug monster until the third movie. In the original film, there was a cut scene in which Han confronts Jabba, who was just a be-feathered chubby gangster.

      If you’re just spitballing or cranking out bits of fiction in brief, World Building can be superfluous. A story that takes place entirely in a single house over the course of a long weekend doesn’t need the kind of scaffolding that a Long Walk to Mordor requires.

      • Treczoks@lemmy.world
        11·
        12 days ago

        George Lucas is the perfect example what happens when you don’t do world building. The Star Wars universe is basically just retcons stacked onto other retcons.

        And I am a firm believer that even short stories in a fantasy or SciFi setting don’t work without at least a certain amount of world building.

        The number of fantasy and SciFi stories where the author thought they could get away without thinking their world through and which ended up badly is amazingly high.

        • UnderpantsWeevil@lemmy.worldEnglish
          1·
          11 days ago

          George Lucas is the perfect example what happens when you don’t do world building.

          If you get into those coffee table books about the making of the first three movies, you find lots of world building.

          All the bounty hunters on the deck of Vader’s Super Star Destroyer in Empire Strikes Back have canonical backstories, for instance. The cosmology of the galaxy - with Corusant at the center of the Empire and Tantoine way out in “Hutt Space” - was laid out by Lucas far in advance. “The Clone Wars” wasn’t just an off-handed reference, it was a thing Lucas had defined as the WW2 precursor to New Hope’s Vietnam. Hell, the fact that the first movie released was “Episode IV” should say it all.

          One reason you got so many derivative works following Return of the Jedi is that Lucas dumped his director’s notes to the public as merch when production initially stalled on the Prequels.

          • Treczoks@lemmy.world
            1·
            11 days ago

            If you get into those coffee table books about the making of the first three movies, you find lots of world building.

            You are well aware that those are retcon? None of this existed before “A New Hope”. Most of it was done later by specialists hired by LucasFilm.

            • UnderpantsWeevil@lemmy.worldEnglish
              1·
              11 days ago

              You are well aware that those are retcon? None of this existed before “A New Hope”.

              Lucas had reems of material he used to turn out multiple screenplays before he ended on New Hope.

              That’s a big part of where those changes in the re-releases came from.

    • Bronzebeard@lemmy.zip
      24·
      13 days ago

      Rules for fantasy writers.

      For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

        • Bronzebeard@lemmy.zip
          1·
          12 days ago

          It’s about story which is most often delivered through prose or dialogue. Both of which you either need to read or have read to you. When writing happens, reading usually follows.

    • Björn Tantau@swg-empire.de
      20·
      13 days ago

      There is (was?) an electric power provider in Germany by the name of Yellow. Their whole marketing was “electricity is yellow!”

    • Localhorst86@feddit.org
      51·
      13 days ago

      Electricity is yellow.
      Blue would be water.

      What game would actually use blue?

      • ArrowMax@feddit.org
        13·
        13 days ago

        Blue-white lightning icons/symbols are quite common, I would think.

        Slay the Spire comes to mind:

        Then again, there are some yellow ones, too:

  • Nethack (and derivatives) is pretty much the only game I know of where the health potions may or may not be red.

    And I guess Dark Souls… It’s more of an orange than a red. But maybe that’s just the color of the flask. Idk what the substance inside looks like. 🤷🏻‍♂️

  • Jankatarch@lemmy.world
    9·
    13 days ago

    Overlord the anime has a whole arc about the protagonist using his immense power and influence to have people start research on how to turn blue potions red.

  • unalivejoy@lemmy.zip
    8·
    13 days ago

    Why should your fantasy game be limited by something like “health”. Whether you die should be based on vibes.

    • ouRKaoS@lemmy.today
      14·
      13 days ago

      DM: Roll a Vibe Check

      Player: I rolled Dark Green

      DM: Ooohhh…

    • Honytawk@feddit.nl
      6·
      13 days ago

      My vibe is slightly hurt with a hint of mental damage

    • UnderpantsWeevil@lemmy.worldEnglish
      1·
      12 days ago

      Why should your fantasy game be limited by something like “health”.

      One way of escalating drama and tension is by injuring a main character. The scene in Terminator 2, where Sarah Connor has to knock the T-1000 into the blast furnace with consecutive shotgun blasts, isn’t nearly as cool without her doing it with a wound in her arm. Frodo collapsing from exhaustion gives us the incredible moment of Samwise shouldering him and carrying the guy, ring and all, up the slope of Mt. Doom. Tinkerbell fading away after hearing “I don’t believe in fairies” is what gets the audience on their feet applauding her by the end of the third act.

      And particularly for folks invested in the coolness of their characters, some conflicts are much more fun when the outcome isn’t anything either storyteller or player could have anticipated. A totally unexpected David v Goliath moment, where a scrawny guy fells a giant with a lucky shot, will be the kind of story people talk about for years - whether David or Goliath or both are PCs.

  • Rednax@lemmy.world
    5·
    13 days ago

    Similarly to how paprika chips come in blue bags and salted chips come in red bags. Anything else is heresy. Unless you live right across the border, where it’s exactly the opposite.

  • ILikeBoobies@lemmy.ca
    5·
    13 days ago

    I used yellow for health to avoid red/green colourblind issues

    • sheogorath@lemmy.world
      3·
      13 days ago

      I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.

      • Empricorn@feddit.nlEnglish
        1·
        13 days ago

        I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values…

        • Robust Mirror@aussie.zone
          1·
          12 days ago

          Sure but it falls apart when an asshole gives them a dollar change instead of a 20 and they fold it as a 20. Any system relies on having trust that the system was done correctly as you can’t verify.

        • MouseKeyboard@ttrpg.network
          1·
          12 days ago

          Most countries have varying sizes and tactile features to distinguish denominations.

      • Archpawn@lemmy.world
        1·
        9 days ago

        But poison is purple. It’s acid they’d get it mixed up with.

    • Archpawn@lemmy.world
      1·
      10 days ago

      I’m not sure if that’s a joke? If you have red/green colorblindness, you wouldn’t be able to distinguish yellow either. You’d just see blue and not blue.

  • remon@ani.social
    4·
    14 days ago

    Reminds me of that overwatch character with the yellow healing aura and the green speed aura. Just why?

      • Chronographs@lemmy.zipEnglish
        7·
        13 days ago

        Yeah but the healing aura should be green and the speed one should be yellow

          • petrol_sniff_king@lemmy.blahaj.zone
            3·
            13 days ago

            And yellow means, uh, holy light, or something.
            I ain’t played no Overwatch, but I all but guarantee that’s what it is.

            • PapaStevesy@lemmy.world
              1·
              13 days ago

              Idk, he’s a Brazilian roller-blading sports-loving DJ…

              I think most likely scenario is he was green and yellow based on the Brazilian flag, green means “go”, and there was only one other color left for “heal”, so it’s yellow.

              • petrol_sniff_king@lemmy.blahaj.zone
                1·
                13 days ago

                My world is shattered.

                I think I was thinking of Mercy. But I guess her angelic yellow beam is more God’s Wrath than it is Pastor Cures Your Back Pain anyway.

              • Goldholz @lemmy.blahaj.zone
                1·
                13 days ago

                Oooh i think his name is Lucio. These colours, from what i know, depend on which skin you have on

  • tiredofsametab@fedia.io
    4·
    13 days ago

    The old TSR/SSI game Unlimited Adventures had randomized potion colors. It’s also how I learned that khaki is not pronounced ‘kahiki’ when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color).

    https://en.wikipedia.org/wiki/Forgotten_Realms%3A_Unlimited_Adventures

    Edit: or maybe I’m thinking of another gold-box game if that one didn’t have some random generation. Hrm.

    • SippyCup@feddit.nlEnglish
      8·
      13 days ago

      Pixel dungeon does the same thing, you don’t know when you start a run what any color potion does. So they’re randomized.

    • captainlezbian@lemmy.world
      2·
      12 days ago

      That’s a roguelike convention. Potion colors are randomized. Runes/scrolls usually arent.