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I agree completely that it’s inconsequential, one issue with the arguement about creative characters is that people often blend being unique with being compelling. A compelling character is where it’s inconsequential what choices you make.
That said, I think players who aren’t aware of the tropes PC’s often fall into may end up playing “the straight man” to the group, who is comparatively very plain. Players who have played for longer may feel that this is similar to PCs they’ve seen before. But even then, it doesn’t really matter as this PC trope shines in contrast to the rest of the party and that rarely changes.
Unrelated but I wanna say how proud I was of my Baldurs Gate3 character. I felt that your TAV in that game was quite plain and generic no matter what you chose, so played as a human fighter called John Baldurgate who was the most generic character possible and had a blast.
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Maybe I’m misunderstanding something and the phrasing isn’t perfect but I’d say the combination of saying that the advantage is caused by the light and the advantage lasting to the end of your next turn would mean that the light also lasts until the end of your next turn?