• Yggnar@lemmy.world
    link
    fedilink
    arrow-up
    81
    arrow-down
    3
    ·
    5 months ago

    You guys clearly forgot how hard it was to get up that rope in gym class.

    • Zennyker@ttrpg.network
      link
      fedilink
      arrow-up
      28
      arrow-down
      4
      ·
      5 months ago

      Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

      • edgemaster72@lemmy.world
        link
        fedilink
        English
        arrow-up
        33
        ·
        5 months ago

        Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

        • brianorca@lemmy.world
          link
          fedilink
          arrow-up
          10
          arrow-down
          1
          ·
          5 months ago

          Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

          • setsneedtofeed@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            5 months ago

            In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

    • HikingVet@lemmy.ca
      link
      fedilink
      arrow-up
      14
      arrow-down
      2
      ·
      5 months ago

      Huh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.

      • Siethron@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        5 months ago

        Yeah my scrawny ass flew up that thing then let go from to top to fall into the big fluffy mat

      • PM_Your_Nudes_Please@lemmy.world
        link
        fedilink
        arrow-up
        10
        arrow-down
        1
        ·
        5 months ago

        When a 10 is your average stat and the wizard dumped Strength and Dexterity at 8, you can bet your ass they’d struggle to get up a rope. Think about how strong and nimble the average person is, and how much they would struggle. That’s a 10.

    • flicker@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      5 months ago

      That’s what I came here to say. I don’t care how long you give me, I ain’t haulin my dumpy ass up no rope.

  • 🔍🦘🛎@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    5 months ago

    If you can take your time? No check.

    If the ground is coated in oil and a kobold is about to throw a torch down from a higher level, and the cocky wizard is now struggling for his life, a moment that is vividly remembered three years later: absolutely make a check

    • Jarix@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      5 months ago

      This was covered by taking 10 and taking 20 rules in various versions

      Basically if there are no consequences for failure you will eventually succeed if you keep retrying. These rules were designed with “skills cant crit in mind” which ive noticed a lot of people dont know or just ignore

    • Kichae@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      5 months ago

      Maybe the rope isn’t a level 1 challenge, though. Maybe it’s level 0, or level -1?

      Or maybe is not a levelled challenge at all, innwhich case you need to be using a simple DC, not a levelled one.