• Zennyker@ttrpg.network
    284·
    1 year ago

    Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

    • edgemaster72@lemmy.worldEnglish
      33·
      1 year ago

      Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

      • ddh@lemmy.sdf.orgEnglish
        9·
        1 year ago

        Or cast Burning Hands as a bonus action

      • brianorca@lemmy.world
        101·
        1 year ago

        Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

        • Maalus@lemmy.world
          7·
          1 year ago

          Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.

        • SSTF@lemmy.world
          3·
          1 year ago

          In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.