• 63 Posts
  • 166 Comments
Joined 2 years ago
Cake day: July 18th, 2023


  • I wonder if the upcoming release of SF2e opens the door a little more? Instead of “this is different, let’s try it” it can be framed more as “I’m excited about this new thing, want to indulge me?”

    And then suddenly, Skittermanders everywhere!


  • Kichae@lemmy.catoRPGMemes @ttrpg.networkBut why?English
    22·
    2 months ago

    The game isn’t balanced around multiclassing, either. If it were, everyone and there dog wouldn’t have difficult to explain backgrounds that involve blood magic, mysterious patrons, and devout faith in something.









  • Kichae@lemmy.catoRPGMemes @ttrpg.networkCombat vs RPEnglish
    3·
    4 months ago

    I also (don’t lynch me) think that combat should be an RP experience. That could be my love for certain systems where you get bonuses for good, accurate descriptions and not simply, “I roll. I hit. I do X damage.”

    Combat should be a RP experience regardless of system. What you’re describing is one where proactive roleplay is a mechanical system, and I’ll be honest, as someone who’s never entertained a career in the theatre, or as a pompous grim fiction writer with too many thesauruses lying around, fuck that god awful fucking noise. But the choice of what to do, and how you react after the roll should be informed by the fiction of the game and the fiction of the combat, and that is roleplay.

    The fact that much of the discourse around the games and resources available to players is focused on min/maxing number munchers is a social problem, not a system one.




  • Welcome aboard! We’re a small community here, but active. Please feel free to pepper us with questions.

    It, uh, helps with community visibility.

    The green-trimmed ‘x Core’ books are replacements for the red/tan-trimmed books. They’re fundamentally the same, with some language changes, class touch-ups, and minor rule updates. The mapping from old books to replacement books is:

    • Core Rulebook -> Player Core
    • Advanced Players Guide -> Player Core 2
    • Gamemastry Guide -> GM Core
    • Monster Core -> Bestiary

    It’s worth keeping in mind that the contents of all of the rule books is available for free in multiple places online, most famously on the Archives of Nethys website, but also piecewise on pf2easy.com.


  • Indeed. Though, it’s a little more complex than that for spells or attacks that use multiple dice. The interactions aren’t linear, and the overall effect when using large dice pools is actually subdued.

    Inner Radiance Torrent, at Rank 2, does 4d4 damage, and E[4d4] = 10. But E[4d4c1] = 11.5, rather than 12.5.

    Things get even weirder with larger dice, since cascading provides the potential for more rolls, but done at lower dice sizes. E[1d6] = 3.5, and so E[4d6] = 14. But E[1d6c1] works out to be about 15.9, so we’re gaining less than 2 damage. A Rank 3 Fireball has E[6d6] = 21, while E[6d6c1] = 23.875, a gain of less than 3.

    And this is lower than the naive expectation, because E[1d6e1] = 4.083 and 4*E[1d6e1] = 24.5.

    Compare this to increasing the die size. IRT would have an expected roll of E[4d6], which, again, is significantly higher than 11.5, while Fireball at 6d8 has E[6d8] = 27 (vs 23.875). So, this is providing a comparatively small boost.

    But, of course, this all assumes fair rolling. When you see what’s happening at my table – which I believe is mostly caused by less than vigorous rolling – the difference gets even smaller. Assuming a 50% chance of getting a 1 (so weights of [3, 1, 1, 1] on a d4, or [5, 1, 1, 1, 1, 1] on a d6), we end up with E[4d4c1*] = 11, and E[6d6c1*] = 23.25.

    The game-impact:enjoyment ratio winds up being quite high. Much higher than I had expected.