• edgemaster72@lemmy.worldEnglish
    33·
    1 year ago

    Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

    • ddh@lemmy.sdf.orgEnglish
      9·
      1 year ago

      Or cast Burning Hands as a bonus action

    • brianorca@lemmy.world
      101·
      1 year ago

      Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

      • Maalus@lemmy.world
        7·
        1 year ago

        Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.

      • SSTF@lemmy.world
        3·
        1 year ago

        In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.