Fireball fireball fireball and oh fireball
Just Fireball.
I’ve been using ice storm a lot more. It has a wider radius, does almost as much damage, and imposes difficult terrain, which frequently knocks enemies prone, wasting their turn.
Uh…counterspell?
Best spell in the game.
Edit: also for clerics i’d pick spirit guardians over everything.
Playing a druid currently and I couldn’t count the number of vile glares I’ve gotten from the DM as I utter “I cast Dispell Magic”…
Spore Druid and Call Lightning is absolutely amazing. A level 3+ spell that you can cast infinite times without expending further spell slots? Oh hell yes, please!
Works great for moon druids too, to give them a ranged option in wild shape.
I don’t pick Counterspell because I don’t want to piss off my DM.
My current wizard character didn’t take counterspell until the dm sent a wizard at us with it first. He had no one to blame but himself.
I have a house rule where a counter spelled counter spell is nullified but causes a roll on the wild magic table for both casters.
That is a great idea!
Mutually assured destruction. I like it.
They need to think more creatively. You’re now focused on countering the enemy caster, and the party might be more distracted helping you to clear out the threat.
This is the perfect opportunity to take advantage of, and put some nice pressure down.
Nah, the group where I play the caster who could take Counterspell has a fairly green DM and I just don’t want to stress him out more by thwarting his plans.
With a veteran DM? Boy I am fucking them every which way front, back and sideways with creatively misused utility spells.
Hypnotic Pattern. Damage is for chumps. Mass save or suck for me
Hypnotic Pattern, Haste, and Revivify are all great choices too
But
Fireball, Fireball, and (Fireball for Light clerics) Spirit Guardians is understandable
Is hypnotic pattern actually good? I tried it, and it was mostly resisted every time I cast it, so I dumped it.
Hypnotic pattern is good if you know what you’re casting it against isn’t immune or resistant to Charm.
If it isn’t resisted, it can be a combat-ending spell.
Is this some sort of DnD joke I’m too Pathfinder to understand?
No, this works in Pathfinder too. There is a very obvious meta and people follow it.
Fair enough! What’s the Pathfinder 3rd tier spell everybody chooses? :D
Haste, Slow, and Dispel Magic are mandatory. If you are playing in a heroic fantasy campaign, Fireball and Fly are also essentially mandatory. Otherwise, Tongues is the popular pick.
Ahem. FEAR 3
Fear,Counterspell, Hypnotic Pattern, Fireball, Haste, and Revivify + Spirit Guardians (for the divine soul sorcerer) are just too good.
Spirit Shroud is also great for Martials.
Ashardalaon’s stride is really really fun in the right place as well. Unmitigated fire damage just for using your move speed? Not always worth the concentration slot, but by far one of the coolest 3rd level spells.
I’m a big fan of Plant Growth too actually. But that’s more Bard and Druid.
Tiny hut.
Feign death every time. Most OP spell in the game.
Clerics don’t need to choose.