Same stat block, vastly different class
Same stat block, vastly different class
There’s only one pause button I know that works on GMs, “food’s ready!”
That’ll pause any game. Though it may pause it in 10 minutes, as sometimes you want to hit a stopping point.
Tiny hut.
DVI-amat?
Bahdmi-amut?
Summon fish!
Or maybe summon food and water? (It’s hard to stay dry with a flopping fish around)
Bigby’s crushing fish?
I don’t know the reference material, so I saw Snape from the back in the first picture. I was surprised in the second half.
I try, the shell I need to crawl out of is large, and comfy though. It was easy being the big dumb fighter type, who would interject with things like “can I smash now?” Or asking the party “can we cook this?”
I’ve now got a face character and uh, it’s hard being a face. At least they are overly dramatic, I can stall conversation with drama.
The real treasure is the cabbages we make along the way.
“Magic missile is just a teleportation spell to a gun range. Create food and water? Teleportation. Teleport? Believe it or not, a hack of disintegration”
WANT NOT
Unless they were playing a chicken or rooster person, and meant to say cluck. Or wanted a character with a base, instead of a wanderer.
I don’t need 30 minutes, I use two Trello boards, one for me, one shared with players, the player one is factions and important names, the gm one is hooks (planned or spoken out loud)->session ideas->session notes, and a catch-all that is a list of names when I need one.
I also use azgaar’s map generator. For the world map: https://azgaar.github.io/Fantasy-Map-Generator/
And I occasionally feed all that into chatgpt to generate me some dialog better than I can manage. “Generate me a mission briefing for a mission where the squad needs to…”. (I don’t speak military well)
For a forged in the dark game, I’d love to see easy to use character and/or mission specific devil’s bargain generators, and a way to store what I have, possibly in a better format.
Mostly, I feel like I’m a pretty blank slate.
How hard is it to add new systems? I’m intrigued at how the campaign organization looks like, but currently playing beamsaber, a forged in the dark game.
There’s also the rogues that grew up in a family of rogues. So it’s not instant death! (But it’s close)
Full score or just the start? I’m running beamsaber right now, and I feel like I’m building the plane as we are flying, it’s a bit harrowing. I don’t yet feel like I’m quick enough on my feet to work out everything as we go, and I’m not sure I’m supposed to, really.
Make math rocks.
I think the lizard would be more into wizards and other non strength builds, something something tender meat. Barbarians are too tough and gamey.
You got to it first. I was going to comment on the amazing/nicer hair.
They look happier.
“Aww, he’s got his dad’s knife” - never a phrase you want to hear in the delivery room.
(I assume this is how drow genetics work)
Player vs player? No deal.
Character vs character? Fair game, assuming everyone is in on it. The moment it turns into something personal, it gets stomped.