

The players won’t care about how pretty you make your maps. Make them functional and ugly, and you’ll save up so much time for other prep.
[he/him]
Mastodon: @HipsterSkeleton@dotgr.id
The players won’t care about how pretty you make your maps. Make them functional and ugly, and you’ll save up so much time for other prep.
Whatever you do, don’t mix up who the killer is behind the scenes just because the player guessed it correctly before you wanted them to.
Grizzly McSnarl, this huge, lumbering guy with a bad case of RBF. He never takes a hand off the big-ass knife on his hip. If the players dig a little deeper, they’ll learn he’s an anxious kind of guy who worries too much about every little thing, and coasts on his intimidating looks to deter trouble.
I always maintain that the best oneshot is the one you cobbled together last night. Get a little weird, slap some stuff together, and let the players fly off the rails.
I use Gimp and just hand-draw everything. I’ve learned that players don’t really care too much about maps, so going above and beyond with high quality, ultra detailed stuff is wasted effort unless you derive joy from the creation process.
Resist the urge to run Pathfinder or Dungeons and Dragons. Those systems empower the PCs to fight evil, and win. That power undermines the horror so completely, it may as well just be a coat of paint. You might think “hey, what if I just make the monster too strong to actually fight?” That’s going to lead to a TPK 80% of the time. The other 20% of the time, the spellcaster will pull a wild move you didn’t anticipate and come out on top anyway.
huh. i’ve always solved that problem by polluting the dungeon with glyphs of warding to raise a middle finger to future generations of adventurers hoping to find treasures
smuggled in under the bell ofc
what a fucked up animal who defies categorization. i love him
Edit: I have been informed that this is a fabricated facimile of a platypus. I am no longer in love
the fucking long sabaton
-a nuclear winter!
(i am shook that nobody else swept in to finish the line)
Savage Worlds. They call their fortunate hero inspiration point analogue ‘bennies,’ hehehe.
I imagine Benny from F:NV spinning around and saying “what in the goddamn” every time it comes up
Our group made a little detour back to 3.5 for a short adventure and wow this isn’t even an exaggeration. Wizards start with like, 4 hp
I do kinda get that. I’m beyond disinterested in the Blood Hunter & Illrigger on the D&D side of the coin. I just think Paizo’s got all their bases covered as far as setting agnostic classes go.
Every class I want is represented in game. A lot of my favorites are bit more scuffed than I would’ve liked, but they’re there. new classes like Runesmith and Exemplar are what gets me excited for 2e now. I dunno, maybe a Rivethun class, a Prophet of Kalistrade class, and an Esoteric Knight? Mining the lore and old prestige classes for new ways of play appeals.
I like the runelords in PF, they’ve always been kinda goofy being wizards with big polearms though. Having an actual class to back up their aesthetic makes me happy. Also, one of my group’s members pointed out the similarity to Deathknights in Warcraft, and I kinda wanna make that happen.
Right? I thought Paizo said they were gonna be slowing down, now they’re dropping all these new playtests back to back to back
yea, i may have made it a project of mine in the past to look at each of the spells on each list and rewrite them to set them all around the same power levels in their respective spell ranks. eg. Making Daze as useful in its niche as Electric Arc. As a result I’ve gotten pretty familiar with the spell lists in practice, and I really don’t think Occult matches with where the imagination goes when it hears that word.
Occult doesn’t even have Harm, the most fundamental Void (death energies) spell. It’s like making a Electromancer class an Elementalist, despite the fact that that spell list doesn’t have Lightning Bolt (or shocking grasp, or sudden bolt etc. etc.). It sounds right, but the game design falls short of the job.
Now that we’re in a post-remaster world, I would not be upset to learn that Paizo’s putting more void spells in occult though, I think it’s more appropriate now that the old spell subschools are gone.
urgathoa: am i a joke to you
I pretty much hang around the Heroic Fantasy genre, and my thoughts on running it are very different from my thought’s on playing it or otherwise. But Pathfinder 2e is definitely my go-to for running. Shit just works. I cannot express how much I appreciate the encounter budget actually being accurate instead of just a vague shoulder shrug like earlier systems.
As far as other genres go… I’ve run Scum and Villainy for sci-fantasy crime dramas, and it wins by doing absolutely nothing! I’m just not enough of a Sci-fi Greg to run more in the genre, heh.