[he/him]

Mastodon: @HipsterSkeleton@dotgr.id

  • 4 Posts
  • 61 Comments
Joined 2 years ago
Cake day: September 5th, 2023

  • I pretty much hang around the Heroic Fantasy genre, and my thoughts on running it are very different from my thought’s on playing it or otherwise. But Pathfinder 2e is definitely my go-to for running. Shit just works. I cannot express how much I appreciate the encounter budget actually being accurate instead of just a vague shoulder shrug like earlier systems.

    As far as other genres go… I’ve run Scum and Villainy for sci-fantasy crime dramas, and it wins by doing absolutely nothing! I’m just not enough of a Sci-fi Greg to run more in the genre, heh.




  • Grizzly McSnarl, this huge, lumbering guy with a bad case of RBF. He never takes a hand off the big-ass knife on his hip. If the players dig a little deeper, they’ll learn he’s an anxious kind of guy who worries too much about every little thing, and coasts on his intimidating looks to deter trouble.




  • Resist the urge to run Pathfinder or Dungeons and Dragons. Those systems empower the PCs to fight evil, and win. That power undermines the horror so completely, it may as well just be a coat of paint. You might think “hey, what if I just make the monster too strong to actually fight?” That’s going to lead to a TPK 80% of the time. The other 20% of the time, the spellcaster will pull a wild move you didn’t anticipate and come out on top anyway.











  • I like the runelords in PF, they’ve always been kinda goofy being wizards with big polearms though. Having an actual class to back up their aesthetic makes me happy. Also, one of my group’s members pointed out the similarity to Deathknights in Warcraft, and I kinda wanna make that happen.



  • yea, i may have made it a project of mine in the past to look at each of the spells on each list and rewrite them to set them all around the same power levels in their respective spell ranks. eg. Making Daze as useful in its niche as Electric Arc. As a result I’ve gotten pretty familiar with the spell lists in practice, and I really don’t think Occult matches with where the imagination goes when it hears that word.

    Occult doesn’t even have Harm, the most fundamental Void (death energies) spell. It’s like making a Electromancer class an Elementalist, despite the fact that that spell list doesn’t have Lightning Bolt (or shocking grasp, or sudden bolt etc. etc.). It sounds right, but the game design falls short of the job.

    Now that we’re in a post-remaster world, I would not be upset to learn that Paizo’s putting more void spells in occult though, I think it’s more appropriate now that the old spell subschools are gone.