This is a man who knows how to gling. He is glinging. Yesterday, he _____.
In the last session, my party, who have been having a great time doing quests for my warlock patron, have suddenly realized that maybe they’re a bad dude after they killed a child (using the Rogue like a puppet to do so) and then had us brand our children with their symbol. Now they know why I have been so reticent and cryptic for the whole campaign.
Personally I’m just relieved that we finally are all on the same page. It was a bit frustrating seeing the Rogue get sucked into the cult and ignoring all the big red flags on the path to hell.
You’re the first Karen I’ve seen on lemmy.
This is in reference to the 5e rules. You know, the line they are ready to replace?
Too little too late tbh
I tend to go with Mage being the one that is the most correct in any instance, especially if an Awakened happens to be nearby. That being said, its like saying that quantum physics is more “correct” than chemistry.
Honestly the theological debates are what drew me into loving the setting
Thank you for the kind warning, stranger. I will heed your words.
I kinda want to get together with my gaming group to make characters in FATAL and take the piss on the poor author
I am so sick of these unrealistic body standards.
I think what you are proposing sounds similar to what I said at the end of my first comment.
Example: most people I’ve talked to about Goblin Slayer peg his alignment as Lawful Good, but I’m fairly certain if you decided to do ethnic cleansing in your game the other players might take issue with that.
I think the strongest counterargument would be something similar to playing as a sort of Monster Rights activist in a more traditional sword & sorcery setting, trying to get kobolds and goblins standing in civilized society so people cant just kill them for fun. You’d be facing a lot of opposition from the world, and your goals likely run perpendicular to those of the other players, but that seems like the same kind of fun as what I am doing in my campaign. However, based on my argument earlier, this would be a Lawful Evil character lmao
I think you are confusing “inter-party conflict” with the players at the table getting mad at each other. For example, last session, my LE artificer and the CG rogue were experiencing some conflict regarding him making a pact with my warlock patron, which in-game devolved into my artificer threatening to kill his adopted son while he threatens to kill me. Out of game, we had a quick conversation that went something like this:
Me: I don’t really want this character to die, but just so you know I have this bugbear Rogue I’ve been dying to play for years, so don’t feel bad about stabbing Artificer to death.
Friend: I don’t want to do PvP right now either. But I am really attached to Son and I might not be able to forgive you OOG for killing him
Me: Fair enough, I promise that I won’t go through with it.
Then we went right back to RPing our characters threatening to stab each other’s loved ones. Thats what I mean by inter-party conflict. If you can’t be civil at the table, you’re either being a bully or you’re going to be kicked out of the table.
I would argue that for game purposes, having an E on your character sheet means “I like inter-party conflict so much I am willing to instigate it” whereas having an unaccompanied N on your sheet means “I just want to have fun with my party”. Tasha is, as far as I know, a team player like 75% of the time, so I would accept her being true neutral as long as she does not inflict her sadism on things that affect the party negatively
I am also perfectly down with having people with a G on their character sheet do horrifying things “for the greater good”. They have indicated they want to be a hero by writing that G on their character sheet, so as long as the other people at the table think their actions are heroic then there is no issue.
In games I run, mimics hate being covered in alcohol because it dissolves their sticky goo stuff, but can still be bribed with beer because it makes them feel great.
It’s not really well defined metaphysically, and I’m not sure there’s any directed intention in the design plan here (at least not that I can tell.) -
I have been thinking about exactly this, because the more I think about it the more I wonder why all the DMs I’ve played with have come to the exact same conclusions when they have to improvise something that doesn’t follow a monster stat block or a spell description. I think it comes down to how in Planescape when you are astral projecting, you substitute your Str for Int, Dex for Wis, and Con for Cha.
For the record, I had no idea that this was a 2nd edition thing. I thought that this was just how Astral Projection worked! So, it seems that the DMs and who showed me how DnD is done were old-school players who internalized this into a broader design philosophy, which became a teaching I learned as obvious fact.
I had to do a lot of googling to try and find where this came from, and I’m not 100% sure I am right, but it is pretty frustrating that the only design guidance I had for this doesn’t even come from the text itself.
I suppose it’s better to say that for as long as I have been playing, the stats for “save or die” saving throws were either Constitution or Charisma. In fairness, these rolls were rare, but I have been trained that when the DM says “Make a Charisma saving throw” my bowels automatically loosen while I dig out my next character sheet from my folder.
Maybe it’s a 5e thing. I only got into DnD in 4e when I was a kid, so maybe that was the transition point for that. As long as I have been playing, wisdom was for avoiding/deflecting psychic effects whereas Charisma was for withstanding effects that can just hit you with no chance of escape. It’s analogous to making dex save to dodge a poison dart trap, but having to make a Con save to resist the poison itself.
The way I have been exposed to it, you use Intelligence to see through an illusion, Wisdom to avoid being charmed, and Charisma to avoid being NPCified into a mindless thrall of the big bad.
Technically, if you look at what Charisma rolls do in practice, it’s more akin to Constitution but for your mind. I personally like to use Constitution as the physical prettiness score and Charisma as the “force of will” stat.
I know that’s counterintuitive as hell, but it’s what the rules lead me to believe. You don’t roll Int/Wis to resist having your soul rent asunder, after all. Besides, I think this lines up with how attractiveness works irl. I’ve met plenty of physically attractive people who become absolutely repulsive when you just get to know them the tiniest bit.
I believe this was addressed in one of the comics: She uses the hammer itself as a portable frying pan.
I feel like I am missing something. Why is Toron wondering how Konsi is still alive?
Don’t Japanese speakers call Japan something closer to Nippon? So it’s even closer than that.
Also, as a LOTR weirdo, the thing that made me laugh was how the mountain range around Orienta is exactly the same as the mountains around Mordor right down to the location of the gates, just rotated slightly. And then right to the left there is Land of Evil-Doom, where the mountains SHOULD HAVE BEEN