• Xylight@lemdro.idEnglish
    17·
    20 hours ago

    The words in the pictures have some diabolical keming

      • 87Six@lemmy.zip
        2·
        4 hours ago

        I hate it when I be jpegging my pdf in hospital then her doc walks in on us

  • _stranger_@lemmy.world
    11·
    21 hours ago

    CHA is knowing what to say to get what you want.

    A paladin uses CHA because they have to know exactly what to say to their deity to get the result they need. If they can’t rizz up their gods, they get no power.

  • kryptonianCodeMonkey@lemmy.world
    43·
    1 day ago

    “Charisma is about sex appeal” is funny, but that’s not really entirely accurate. It’s about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That’s why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain’t nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.

    • jjjalljs@ttrpg.network
      29·
      7 hours ago

      One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid.

      One axis was physical, mental, social

      The other was Power, Finesse, Resistance.

      Want to shove something? Physical + Power. That’s strength.

      Want to figure out a riddle? Mental + Finesse. That’s Dexterity Wits. (Edit: wrote dexterity originally, meant Wits)

      Command attention? Social + Power. That’s the Presence stat.

      Lie and misdirect? Social + Finesse. Stat was called Manipulation.

      Now you can have a character that’s commanding without also being a natural liar and flirt. DND doesn’t help let you do that because the concepts are bundled together into a single stat.

      (You could invest separately into like Expression for making speeches and Deception for lying, of course)

      Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders.

      Of course, if you add supernaturals to your game a starting chump vampire could have seven presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.

      • Iron Lynx@lemmy.world
        1·
        7 hours ago

        Want to figure out a riddle? Mental + Finesse. That’s Dexterity.

        Wait, wouldn’t it make sense to figure out a riddle with Intelligence? And for Dexterity to be Physical + Finesse?

        • jjjalljs@ttrpg.network
          2·
          7 hours ago

          Riddles are often lateral thinking or other cleverness, so they seem more finesse than power. But yes, I wrote “dexterity” when I meant “Wits”.

          • chatokun@lemmy.dbzer0.com
            1·
            7 hours ago

            I may be dating myself as an older weeb with this reference, but Osaka from Azumanga was not what you’d consider intelligent, but she got riddles instantly because she just thought weird.

    • XM34@feddit.orgEnglish
      7·
      1 day ago

      My prime example would be Donald Trump. Hideously looking and true evil while dumping strength, dexterity, constitution (unfortunately not enough), intelligence and wisdom, but he undeniably has at least an 18 in charisma.

      • LwL@lemmy.world
        5·
        9 hours ago

        Tbh I don’t really get why though. Clearly he’s good at getting people to listen, but… why?

        Hitler was similar (except I’d say better looking) but listening to his speeches I at least get how he had crowds cheering. Trump could say things I agree with and I’d still not want to listen to him.

    • RedditRefugee69@lemmynsfw.comEnglish
      61·
      1 day ago

      Charisma is essentially Social Skills.

      Social Skills definitely help you get laid, but also convince a shopkeeper to give you a discount, persuade a guard to look the other way, etc.

      • Draces@lemmy.world
        3·
        1 day ago

        Not really. It’s more broad and includes it’s original meaning of divine grace or presence. Why would sorcerer’s spellcasting ability be charisma? It’s broader than social charisma since sorcerer’s cast with their innate abilities.

  • MourningDove@lemmy.zip
    7·
    1 day ago

    Those are SO not in the order I remember back when I used to pay.

    It was:

    STR
    INT
    WIS
    DEX
    CON
    CHA.

    As an added bonus, I remember the coin on the character sheets as being:

    Gold
    Silver
    Copper
    Platinum
    Electrum

    Probably helps to know I played in the late 70’s when campaigns like Keep on the Borderlands was a new thing and came in a box.

    • Malgas@beehaw.orgEnglish
      1·
      2 hours ago

      I think it was 3e that changed it so that the stats are grouped as physical, then mental. And decimalized the coinage, for that matter.

    • Iunnrais@lemmy.world
      6·
      21 hours ago

      Hey, I’m all for nostalgia, but reordering it to separate the physical stats from the mental ones was a very good idea. I’m pretty sure my first game back when I was… 10? (long time ago)… also used the Str Int Wis order. But you know… that order got changed REAL fast… 2e, iirc. And good riddance.

  • JackbyDev@programming.devEnglish
    7·
    1 day ago

    Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don’t necessarily think it should be split to it’s own thing, more attributes aren’t necessarily better.

    • _stranger_@lemmy.world
      6·
      21 hours ago

      I think fallout’s S.P.E.C.I.A.L works quite well.

      Wisdom isn’t a thing by itself, it’s split between perception, charisma, and intelligence, for the most part.

    • CuriousRefugee@discuss.tchncs.de
      24·
      1 day ago

      Eh, a ten will give you about a 50/50 roll if something is “easy,” and only about a 25% chance if something is “medium” difficulty. Sounds about right for me.

      Am I gonna shut my damn mouth when I should? 75% of the time, no.

    • dfyx@lemmy.helios42.deEnglish
      101·
      1 day ago

      10 is average for an adventuring hero. Not necessarily for most “civilians” if you want to call them that.

      Edit: I stand corrected. Must have confused it with some other system or an older edition.

      • cjoll4@lemmy.world
        8·
        1 day ago

        12.5 is average for an adventuring hero using the standard array plus typical adjustments for race.

        Even if you roll 3d6 across the board with no adjustments, old school, 10.5 is average.

  • Lyra_Lycan@lemmy.blahaj.zoneEnglish
    5·
    1 day ago

    I was more a 00’s kid into consoles, so this was introduced to me via Fallout 3, then Dark Souls

  • underscores@lemmy.zipEnglish
    4·
    1 day ago

    How charisma works: just say “hey baby”. you’re all welcome

  • smeg@feddit.ukEnglish
    3·
    1 day ago

    Dex is clearly green though

  • RedditRefugee69@lemmynsfw.comEnglish
    2·
    1 day ago

    I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?

    • Iron Lynx@lemmy.world
      1·
      7 hours ago

      High intelligence low wisdom turns you into an unskippable cutscene of deep exposition.

    • ICCrawler@lemmy.world
      4·
      19 hours ago

      I attribute it like the line, “Your scientists were so preoccupied with whether or not they could, that they didn’t stop to think if they should.” Just because someome is brainy and knows a lot of specialized facts doesn’t mean they’ll always make wise decisions.