• Gormadt@lemmy.blahaj.zone
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    3 months ago

    Seriously this opens up so much creativity for the DM.

    “This person seems familiar to you, but you’re not sure why.”

    “You think you’ve been here before, but you’re not sure when.”

    “Being on a ship feels like home, but you have no memories of ever being on a ship.”

    “Upon seeing the ruins of the village you find yourself overcome with sorrow, you feel like you’ve lost something important but you don’t know what.”

    Part of the adventure can be a quest to reunite them with their lost memories.

    • unalivejoy@lemm.ee
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      3 months ago

      I walk up to the bartender and ask him about rumors.

      Bartender: “You son of a bitch, I told you if you ever come back, you better be able to pay your tab!”

    • Dialectic Cake@lemmy.world
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      3 months ago

      DM: “Alright. Everyone else, please make up and write down two things about this player’s backstory and let me know. Do not tell each other what you wrote. I’ll choose which ones I’ll use plus may throw in a couple myself” evil laugh

    • Pronell@lemmy.world
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      3 months ago

      Yuuuup.

      Fiend warlock player did not like learning how I used his minor backstory. (He actually loved it.)

      He knew he needed to save a tree. He didn’t know he was the one to burn it, nor that he did so because it was a source of power to his mother, who was a night hag.

      So much fun.

      He saved the tree and even managed to change his Patron, but is too scared to confront his mother again.

    • Cyth@lemmy.world
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      3 months ago

      I actually agree, that could be pretty fun. That said this puts a lot of work / pressure on the DM so it is definitely something to be discussed rather than used to be lazy. (To be clear, I am not reading this into what you said. Just saying it out loud is all)

      • Gormadt@lemmy.blahaj.zone
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        3 months ago

        I’m a forever DM so I’ve got so many unused character ideas that turn into either NPCs or if a player is like “I forgot to make a backstory”

        But with the amount of improv I do as a DM it’s very little effort for me.

        Though I agree it should be discussed as part of session 0. As it’d be rude not to.

        Session 0 for my groups is always the same really, we sit around boucing ideas off of each other for characters, things we don’t want to be touched on during the campaign, and what kind of campaign we want.

    • Ilflish@lemm.ee
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      3 months ago

      The idea of planting a potential scorched home only to find out it was the location of your favorite chalupa place later on

    • Olgratin_Magmatoe@lemmy.world
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      3 months ago

      This is pretty much what’s happened with my latest character.

      I’m playing a reborn/dragonborn, who had previously tried to fight Strahd but lost. And a part of that loss means that my character lost a good chunk of his memories of fighting Strahd before.

      But Strahd still remembers my character. So it has lead to some interesting interactions.

    • zurohki@aussie.zone
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      3 months ago

      Or you can mess with the player. Someone turns up chasing them for child support.

    • Deadeyegai@lemmy.world
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      3 months ago

      Oh so many cool prompts. It reminds me of thousand year old vampire. Exploring those really do sound like fun!

    • callouscomic@lemm.ee
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      3 months ago

      You forgot how to piss, shit, bathe, heal, feed and dress yourself when you gave up your memories. In fact, you forgot how to walk.

  • bdonvr@thelemmy.club
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    3 months ago

    Acceptable but only if vague memories and impressions occasionally surface and lead to some plotline where you eventually rediscover yourself

    Though that would work much better if you shared with the DM I suppose

  • Tarquinn2049@lemmy.world
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    3 months ago

    As long the player is open to whatever the DM decides their characters history is, or they have collaborated on an outline or even a detailed history the other players just don’t know about, that is all fine and can be really fun for everyone.

    If they are doing it with no heads up and are not going to play along with whatever the DM decides happened in their past, then no. But when it comes to DnD, I normally let stuff play out and only stop play if something is clearly going poorly, or might make other players more uncomfortable than they are willing to be. I only play with friends, so things rarely end up being anything close to the worst they theoretically could have gone, socially.

    • tigeruppercut@lemmy.zip
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      3 months ago

      There was one where he said (in character) that a lot of people in the comment section write “barley” an inconvenience but I can’t remember which one it was. I thought it might’ve been the 100 or 200 episode specials but no dice.

  • FilthyShrooms@lemmy.world
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    3 months ago

    Gonna be honest, I usually make my backstory like 2 or 3 sessions in, that way I get a feel for the character and can do something that makes sense. I usually start off with a rough idea, but I like incorporating themes from the story into my background

  • ShaggySnacks@lemmy.myserv.one
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    3 months ago

    I never create a backstory. All my characters had personalities, different ways of solving problems, and I acted out the characters in their own unique ways.

    All my characters are built around an idea. Ideas like “Kobold snake oil salesman”, “Necromancer Child Edutainer”, “Skaven Engineer”, “Communist Dwarf”, “A delusional ghoul named Jeff Bezos”, etc.

    Since, I do a lot of improvisation, not having a back story allows me to adapt my character to the story.

    • UnderpantsWeevil@lemmy.world
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      3 months ago

      “Other than forming a pact with a malicious entity from the Outer Realms? I think trying to light the Inn’s hearth with a fireball might qualify!”

  • ArCiel@ttrpg.network
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    3 months ago

    If I were DM, congrats! You’re hidden backstory is that you were one of the most depraved rodeo clowns to ever have existed. You were patient zero of a necromantic crotch-rot epidemic plaguing your birth-nation to this very day. You traded your memories for the cure. No one recognizes you because you’re not wearing your signature make-up and are wearing more than just chaps and a crazed grin.