Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.
And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.
Nat 20s can make for some GREAT monkey paw situations. Its really fun.
DM: “Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage.”
Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.
Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)
Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
How some crazies want ability checks to work:
Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.
DM: Roll a persuasion check
Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16
DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.
Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.
And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.
Nat 20s can make for some GREAT monkey paw situations. Its really fun.
How critical success ability checks should work:
DM: “Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage.”
That’s Pathfinder rules, this is 5e
formally there is no crit success in 5e
I don’t see any indication that it is any specific system being referenced, so I chose the better one.
Umm, the comment you’re replying to specifically says “my 5e DM”.
And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.
Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.
Photographic proof from the rulebook attached.
Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)
Well you’re wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.
That’s also homebrew inspired by pathfinder. There’s no rule in 5e about crits for anything outside combat.