• CalamityEmu@ttrpg.network
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    2 months ago

    I built a one-shot around this idea on a heavily-modded Tiny D6 system, letting people choose which of the 4 they wanted to be with variants like wealthy or scientific Victorian, captain or gunner pirate, disgraced or retired Samurai, cattle driver or 49’er, and so forth. I set it in San Francisco to get some good conflux of cultures.

    Of my 4 players, 3 of them chose to be rich Victorians. facepalm

    • GraniteM@lemmy.world
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      2 months ago

      Well, you just gotta only allow one archetype per team, figure out a system for the players to draft their choice fairly, and then let the chips fall where they may.

    • ...m...@ttrpg.network
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      2 months ago

      …that’s exactly where my imagination went first, and then onward to the league of extraordinary gentlemen, and then i started brainstorming elements for my eberron campaign…

  • LovableSidekick@lemmy.world
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    2 months ago

    Cool idea, except the pirates wouldn’t be part of it cuz the era you’re calling the “old west” didn’t start in 1800 - westward expansion was in its early beginnings then. The classic era of gunslingers and saloons and stuff was really a very brief period between the Civil War and the 1890s. Another forgotten bit of trivia about that time is that around 25% of cowboys then were black.

  • odium@programming.dev
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    2 months ago

    According to that image French privateering ended before two of those other things started, right?

    Am I missing something?

  • HelixDab2@lemm.ee
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    2 months ago

    “Gunslinger” is largely going to be after 1865, after the US Civil War. Revolvers as we know them in the old west only existed after the 1850s. The first revolvers that you would call a revolver would be about 1835. So you don’t really have the overlap for French privateer, unless it’s a former privateer.

    • ...m...@ttrpg.network
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      2 months ago

      …i think that’s why it says elderly french pirate: he was formidable in his youth, but that was four decades ago…

      (revolvers may rule the day but a well-timed flintlock will still f*ck you up)

  • Rednax@lemmy.world
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    2 months ago

    Or you play a system that has build a world where the age of exploration, king Arthur, the Russian revolution, the hanseatic league, the itialian city states, the spanish inquisition, and much more are all happening at the same time.

    7th Sea has some wacky world building, but it stays realistic enough to be quite believable and coherent.

      • psud@aussie.zone
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        2 months ago

        RIFTS is set in the future, 300 years after an apocalypse brought magic back to earth

        It’s fantasy + sci fi