…but not just anyone’s mom: specifically @Exec@pawb.social 's, she gets around…
…but not just anyone’s mom: specifically @Exec@pawb.social 's, she gets around…
…or thunderball, or lightningball, or acidball, or poisonball: do they teach you wizards nothing about improvisation?..
…the art in eve of ruin is really, really sub-par for a professionally-produced WotC book: while there are several servicable-to-nice pieces scattered throughout, most of the art is overwhelmingly bush-league, the kind of thing i expect from DM’s guild material…
…inverted rolls (modifier = active DC-12) for passive checks (DC = ability modifier+10) are mathematically identical and can be rolled behind your screen all day long, with a single d20 roll serving everyone in the group to boot, so there’s no dogpiling…
…the third-edition waterdeep sourcebook shows tymora’s tower of luck exactly where you’ve circled it in the sea ward…
…i see that you fly with mystara rules where most folks might anticipate spelljammer; well-met…
(i’ve been meaning to check out calidar for awhile now)
…played a bard, ended encounters without combat, gained no experience; watched the enemy-slaughtering party rewarded richly, realised that the DM wants murder-hobos…
…changed my playstyle to match, watched the DM one-shot my character every encounter while professing that bards don’t belong in combat, quit the f*cking campaign…
…last year i decided i needed a trapper keeper like the one i used for first edition D+D, but - well, they were kind of junk then and they’re still junk today, despite being eminently cool…
…BUT!..while shopping, i discovered that school supplies have evolved over the past five decades and mead produces a modern take on the classic trapper keeper form factor with vastly-improved build quality…
Five Star Trapper Keeper
Five Star Trapper Folders
…i love it; it’s like my old trapper keeper but better in pretty much every way (other than roll-your-own décor)…
…doomed forgotten realms offers a pretty cool premise: what if all of fifth-edition’s flagship adventures failed?..it’s essentially an apocalyptic campaign set in that aftermath…
…if russia needs men and china needs women that sounds like a demographic imbalance poised to resolve itself…
…subtracting twelve maintains the same odds with ties ‘succeeding’ for the rolling adversary; some DMs instead subtract eleven and flip ties for the PC to always win, which is mathematically identical, but then you have to keep track of flipping tie-resolution back-and-forth depending upon who’s rolling…
Perception +6, Trap DC 14 = Passive Perception 16, Trap +2
(both have the same 65% chance of detection, 35% chance of staying hidden)
…it becomes a pretty trivial exercise to invert any roll after you’ve done it once or twice…
“Eight-year olds, Dude.”
…nonono, passive scores shouldn’t be automatic success or failure: you invert the roll…
…say you want to know whether a party detects traps as they prowl through the dungeon: you subtract twelve from the trap DC, use that as its modifier, and add it to a secret D20 roll which you compare with everyone’s passive perception to determine whether the trap successfully avoids detection…
…as long as you properly account for all applicable modifiers, you can do the same thing for any secret ability check or saving throw, or for a single roll to circumvent the party dogpiling a group check…
…there are many feature + ability mechanics contingent upon open rolls…the game’s designed around that assumption: rolls are open, modifiers can be kept secret as the DM determines success or failure…
…if DMs want to roll secret checks for events beyond characters’ perception, the proper approach is to invert the roll and do a passive check instead…
…i’ll accept bottom-numeral d4s from anyone still using fourty-year-old TSR dice, but there’s no other reasonable case for them…
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