Greetings, programs! With the MCDM community’s help, I’ve prepared a survey of GM styles, so that I can use factor analysis to find the common variables underlying GMs’ responses, and come up with a scientific answer to “what kinds of GM styles are there?” The survey has 43 questions and takes a few minutes to complete. The more people answer, the better the data we’ll get.

EDIT: 52 responses! This is great, keep em coming!

  • Ziggurat@jlai.lu
    1·
    6 hours ago

    A tricky thing, is that I don’t GM the same way a zero prep horror game where death is certain, and a blockbuster RPG campaign. And that many questions depend on the specific context. Having players who need to come home by the last train means I have a hard deadline to end a session. But if that player sin’t there we can find the right moment

    Anyway, thanks for your pool, and curious about the results

  • [deleted]@piefed.worldEnglish
    1·
    8 hours ago

    Interesting questions, although I had to vote 3 on things where I was ambivalent about two things or in favor of both things. Like I don’t do a or b so I clicked 3, and for another question I frequently do both x and y so I clicked 3.

  • Jeeve65@ttrpg.network
    7·
    12 hours ago

    “Are you the only one in your group who GMs?”

    I am in 3 groups, in 2 of them I am GM. From these 2, in one I’m the only GM; in the other there are 3 GM’s.

    A bit hard to answer questions like this on a 5 point scale.

  • S. John Ross@dice.camp
    4·
    11 hours ago

    @Grail Some of the questions were phrased in a way that made them unanswerable.

    I’ll go ahead and do closest-I-can-get, but there are so many baked-in assumptions that it’ll render my answers worthless.

      • S. John Ross@dice.camp
        2·
        11 hours ago

        @Grail Too late; I just used the “3” answers to mean “this doesn’t apply at all to my games and it’s ridiculous that anyone would assume it might.” 😂

        This applied to questions that amounted to “Do you live on Mars, or a moon of Mars?” questions that amounted to “Do you eat burgers, or pizza?” and those that amounted to “Would you rather eat nails or broken glass?” 😆

        • Grail@multiverse.soulism.netOPEnglish
          1·
          11 hours ago

          That’s fine, a neutral answer is good too.

          Out of curiosity, which questions did you find most absurd?

          • S. John Ross@dice.camp
            0·
            11 hours ago

            @Grail

            Ooh. I’d say the ones that were nails-or-glass … two things that I’d never do, and the idea of some combination or middle ground between them equally undesirable.

            No thanks to nails.
            No thanks to glass.
            And no thanks to nails-and-glass salad.

              • Dunstabzugshaubitze@feddit.org
                1·
                8 hours ago

                questions i had trouble with because of build in assumptions

                Do you prefer to plan and track events going on in the background, or improvise them?

                i utilize a lot of random tables in prep and at the table, so i guess improvising? but on the other hand i keep track of things that were the result of random stuff.

                Do you prefer rules heavy or narrative heavy systems?

                systems like shadowdark, black hack and its off-shoots are rules lite, but are they narrative heavy?

                Who does the worldbuilding in your setting?

                i plant seeds and do a bit of initial landscaping how they grow is determined during play, but those first sessions are what sets the tone.

                Do you integrate players’ backstories into the plot?

                My players don’t come up with intricate backstories, but earlier adventures might have consequences later and characters created after a first characters died often get some in-world knowledge, because they are not a random farmhand setting first out to be an adventurer.

                How much setting information do you share with your players out of character?

                i often only have broad strokes, before it comes up at the table and if it comes up it’s often a players idea that becomes “canon”. I am discovering this world almost as much as my players.

                Who is responsible for immersion?

                everyone at the table, i am not a story dispenser. my role might be called Game Master, but i am as much Player of the Game as the Players of their Characters are. We are doing this together, none of us is offering a service.

                Do you spend more time prepping lore and clues, or events and encounters?

                i don’t see how those things are opposed to another. An armed Caravan of Drows is Lore and Encounter, the idea might have started as one or the other, but at the very least after the session is over it will be both.

                How much do you enjoy PC death?

                Sometimes that becomes a great story, which i enjoy, sometimes it just happens, which i don’t feel much about and sometimes it happens because I did not communicate danger well enough or players interpreted a situation way different than i did, and we only realized after the fact, which feels bad. It’s nothing i have a general opinion about.

                • Grail@multiverse.soulism.netOPEnglish
                  2·
                  8 hours ago

                  You can answer all of those questions with one of the intermediate options. If it’s entirely 50/50, neither/neither, or both?both?both., you should answer with the middle option. The spectrum has a middle.

              • S. John Ross@dice.camp
                1·
                11 hours ago

                @Grail Too many to list, but one example is “Is your game an open world sandbox or a linear railroad?”

                Nails or glass. Yum.

                • Grail@multiverse.soulism.netOPEnglish
                  2·
                  10 hours ago

                  I didn’t know there were options outside of the spectrum of those two. What’s your game?

  • Zeusz13@lemmy.world
    4·
    11 hours ago

    “Does your world have spinoff adventures and oneshots?” I GM an anthology series, each session is a self contained adventure, but there’s an overarcing plot, like Stargate or The Clone Wars.

  • Ada@piefed.blahaj.zoneEnglish
    6·
    12 hours ago

    I just submitted my responses. Can’t wait to see the results!

    I’ve been GMing now across 40 years or so, and my GM style these days is very different to when I started. These days, I’m much more a “fly by the seat of my pants” GM, with all of us building a story together. I see my role as bringing unexpected elements in to the story we’re building, so that the players themselves have a dynamic environment to build their characters against, rather than it just being collaborative storytelling.

    I use dice for a similar reason. They allow for the unexpected and for unpredictable outcomes. They mean that the players themselves feel uncertainty when making choices for their characters.

    Do you spend more time on encounter prep, or art prep?

    That’s my secret. I never prepare

    In all seriousness, there’s a couple of questions like that, asking which type of content I spend more prep time on, but I genuinely don’t spend time doing prep on anything, which makes it hard to answer those question. I voted in the middle, but it won’t distinguish my answer from someone who does prep, but spreads their time equally.

  • Surenho@beehaw.org
    4·
    11 hours ago

    Fun initiative. A bit narrow in its scope as others said because it focuses on DnD style games and fails to encompass much of the rest. Notions like encounter and art prep make no sense if these things are not part of the game. Same with “behind the screen” if there’s no screen, but especially annoying to put sandbox and railroad with no definition on a single scale. Feels like a questionnaire asking about whether you’re catholic or protestant, ignoring the rest of the world’s perspectives.

    • Grail@multiverse.soulism.netOPEnglish
      3·
      11 hours ago

      A fair criticism, as these questions were submitted by the MCDM community, and most of us play Draw Steel, so the questions are probably biased towards games like Draw Steel.

      However, if a GM mostly runs Blades in the Dark as a player-directed experience, and spends way more time collecting music and paintings to set the scene and mood, rather than preparing heist obstacles for their Crew, I’d say that GM runs an art-prep-heavy sandbox game. Such a GM might also prefer to hide enemy factions’ plans from the players and blindside them with twists, or roll on the complication table in front of the players and let them see how the mechanics are creating the story. So while I agree with your point, I don’t actually find your examples convincing. Perhaps you have experience with games even less like D&D than BitD, and I’m simply too narrow minded to understand your critiques.

      • Surenho@beehaw.org
        2·
        10 hours ago

        Nah, you’re probably right that I was not very good at explaining myself.

        I think this one link can hopefully make my point clearer: 1d6chan.miraheze.org/wiki/Everyone_Is_John

        Using that game would then make less sense to ask about encounters or challenging players/characters, or railroaing, or sandboxing.

        Same for example if a game has a specifically defined setting not made by gm or players, does not have encounters and is not involve the idea of challenging anyone. Technically, I can go around the world classifying people as “proactive” or “reactive” in the way they see life, but it would not necessarily mean much to many of them.

        But it is fine, I’m far from being representative. Many questions work on a broader scale, but some did not. Especially if my perspective on ttrpgs does not align with the way things are often presented in groups where DnD is a synonym for ttrpgs.

  • Victor Gijsbers@mastodon.gamedev.place
    3·
    11 hours ago

    @Grail Filled it in, but a lot of questions seem to presuppose a certain play style and would have benefited from a ‘does not apply’ option. 🙂 For instance:

    “Do you reveal behind-the-screen information to players after the session?”

    I don’t like behind-the-scenes information and tend not to have much, if any (we usually play story games with lots of player input and GM improv), so there’s no way to answer the question correctly. 😅

    • Grail@multiverse.soulism.netOPEnglish
      1·
      11 hours ago

      Just put in the middle option, or if you want, skip the question. None of the questions in this survey are required, unless I fucked up.