• M137@lemmy.world
    1·
    57 minutes ago

    Change the “what about dragons” answer to “eh, can be cool, but nothing special” and add “what about if we combine all those things?” And I answer “Oooh, that sounds fun!”

  • Ziggurat@jlai.lu
    6·
    12 hours ago

    Math? I don’t think that rpg talks about computing an integral or spending 2h arguing on whether we’re on a Hilbert space and can compute a scalar product.

    • MonkeMischief@lemmy.today
      2·
      2 hours ago

      “You must solve the puzzle to open the door! Okay, at midday a purple worm heads east at approximately 100 feet per minute, and a dragon leaves her lair at sundown going west at 480 feet per minute…”

    • Soup@lemmy.world
      4·
      7 hours ago

      Ah, but you see, arithmetic is scary.

      The only time I get too much to deal with is when I’m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyone’s time. For that I just made a spreadsheet and moved on with it.

      • squaresinger@lemmy.world
        1·
        24 minutes ago

        You just need to skill in arithmancy. When you need to calculate something in game, roll a check and if you roll high enough the DM has to do the math for you.

  • sad_detective_man@sopuli.xyzEnglish
    12·
    16 hours ago

    turns out I didn’t hate improv or basic math, I just let something convince me that I should dislike things I’m bad at

    • MonkeMischief@lemmy.today
      2·
      2 hours ago

      If you’re like me and countless others, my money is on the culprit of school being like “You don’t get it yet? YOU’RE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Let’s dote on them!”

      Like sheesh, of course I’d never want to try anything I don’t have a natural affinity for. Thanks! Lol

      I’m glad we realized this and broke out of it though. Many are not so lucky. :(

  • Korhaka@sopuli.xyzEnglish
    4·
    13 hours ago

    EVE Online taught me speed distance time long before school did. It also helps that it’s just intuitively obvious but that didn’t stop it taking 2 whole lessons of physics.

  • Sundray@lemmus.orgEnglish
    27·
    20 hours ago

    “Do you want to play D&D with us? It’s fun, you get to create a character, act out their dialog–”

    sweeps majestic cape over their shoulder

    “I shall BE THERE, with BELLS on! Excelsior!”

  • FerretyFever0@fedia.io
    181·
    19 hours ago

    I mean, it’s pretty basic math. I don’t think that many people would be too interested if it had trigonometry or calculus lol

    • fdnomad@programming.dev
      15·
      19 hours ago

      Gotta use trigonometry to accurately calculate the distance to flying enemies

      • Ziggurat@jlai.lu
        1·
        13 hours ago

        Is there any rpg where you need to do so? May be Fatal?

        • MonkeMischief@lemmy.today
          1·
          2 hours ago

          Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.

          Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.

    • CrazyLikeGollum@lemmy.worldEnglish
      7·
      17 hours ago

      not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.

      Gotta know how many of my men are left and if their fortifications are left standing.

    • rumschlumpel@feddit.org
      2·
      13 hours ago

      Yeah, it’s just basic arithmetic with (usually) small numbers, and if you’re the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.

      TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.

    • Maestro@fedia.io
      10·
      19 hours ago

      Have you seen some of the homebrew rules people use to track inventory and encumbrance?

  • ButteryMonkey@piefed.socialEnglish
    3·
    16 hours ago

    I love hearing people talk about it a lot more than I have ever enjoyed playing.

    That’s not to say I don’t enjoy playing it, certainly I do.

    But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.

  • TachyonTele@piefed.socialEnglish
    2·
    18 hours ago

    I love Owlcat games. But i absolutely hate that they have the math formulas in everything. Just tell me the results man, that’s why I’m playing on a computer