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  • 12 Comments
Joined 4 months ago
Cake day: March 23rd, 2025





  • Isn’t that right foot easy stuff?

    Sorry, don’t know if I understand what you mean with that.

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.



  • If the action is something that can never fail, there shouldn’t be a skill check.

    You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.

    The Lockpicking Lawyer doesn’t play with dice either.


  • If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

    Rolling dice implies that there’s a chance of failure.

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

    Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.




  • I understand what you are saying and I can see why that could be interesting to some.

    I myself prefer to go the exact opposite route. I like Mini6 a lot. It’s 2 pages of actual rules and a few more with example scenarios, spells, items, skills and enemies. The whole thing is like 30 pages IIRC.

    And even better: Dread. You can explain the rules in 2 minutes.


  • I mean, it’s not entirely wrong, but saying anything involving dice and risk is gambling, thus meaning it contains the same addictive and problematic features that gambling does, is incredibly simplistic and superficial.

    It’s like saying carrots and coke is the same thing because both contain sugar.