Nope, I’m not. What is it?
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In that case, and I keep repeating myself: don’t roll.
Don’t roll for things that can’t fail.
If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
Isn’t that right foot easy stuff?
Sorry, don’t know if I understand what you mean with that.
Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.
squaresinger@lemmy.worldto RPGMemes @ttrpg.network•Sticks and stones will break your bones and words will fucking kill you1·22 days agoAnd you absolutely could not avoid a fight and just walk away from the situation with plausible deniability because you “only insulted them”.
If you offend someone so hard that there’s a possibility of physical harm and/or death from it, and that person survives that insult, I’m quite sure most people wouldn’t just let that slide.
If the action is something that can never fail, there shouldn’t be a skill check.
You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.
The Lockpicking Lawyer doesn’t play with dice either.
If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.
Rolling dice implies that there’s a chance of failure.
Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.
Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
Didn’t know these were on Lemmy! Love it!
At least not coke and buthane. That would have been worse.
I understand what you are saying and I can see why that could be interesting to some.
I myself prefer to go the exact opposite route. I like Mini6 a lot. It’s 2 pages of actual rules and a few more with example scenarios, spells, items, skills and enemies. The whole thing is like 30 pages IIRC.
And even better: Dread. You can explain the rules in 2 minutes.
I mean, it’s not entirely wrong, but saying anything involving dice and risk is gambling, thus meaning it contains the same addictive and problematic features that gambling does, is incredibly simplistic and superficial.
It’s like saying carrots and coke is the same thing because both contain sugar.
Why is it that in fantasy, humans always suck the most?