• FerretyFever0@fedia.io
    201·
    23 hours ago

    I mean, it’s pretty basic math. I don’t think that many people would be too interested if it had trigonometry or calculus lol

    • fdnomad@programming.dev
      16·
      22 hours ago

      Gotta use trigonometry to accurately calculate the distance to flying enemies

      • Ziggurat@jlai.lu
        1·
        16 hours ago

        Is there any rpg where you need to do so? May be Fatal?

        • MonkeMischief@lemmy.today
          1·
          5 hours ago

          Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.

          Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.

    • CrazyLikeGollum@lemmy.worldEnglish
      7·
      20 hours ago

      not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.

      Gotta know how many of my men are left and if their fortifications are left standing.

    • Maestro@fedia.io
      10·
      23 hours ago

      Have you seen some of the homebrew rules people use to track inventory and encumbrance?

    • rumschlumpel@feddit.org
      2·
      17 hours ago

      Yeah, it’s just basic arithmetic with (usually) small numbers, and if you’re the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.

      TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.