I definitely agree that the beauty of ttrpgs is how many different things they can be to different people. We’ve got very different styles, but I think it’s great you’ve found a way to play that works for you and your table!
I definitely agree that the beauty of ttrpgs is how many different things they can be to different people. We’ve got very different styles, but I think it’s great you’ve found a way to play that works for you and your table!
I definitely dislike the idea of stopping the action and suggesting a direction. For my games I always try to aim for immersion, and this would really take me out of it.
I think you might have gotten the wrong idea about how I approach it, though. Part of keeping things surprising and impartial is avoiding changing things all the time secretly. That being said, I don’t believe in a hard and fast rule of never fudging anything.
Here’s an example where I would consider it. The players have been trying really hard to overcome an obstacle, and have had many setbacks already. They come up with an exciting and novel solution, but a bad roll happens on my end that would end this great idea in another failure. Because they’ve earned it by this point, and it will make for a more exciting game, I would likely fudge that roll and give it to them. I would do this in secret, because calling attention to it deflates the experience for the players.
I see the GM as a storyteller and entertainer, whose primary goal is to immerse the players into a story, and to create an exciting and unpredictable experience. Not everyone will view things like I do, and that’s fine, but I wanted to clarify what I mean anyway. Hopefully that makes more sense now.
I agree with this. I’ve always seen the rules as a framework to assist in collaborative story telling and keep things impartial and surprising. At any point where they begin to do more harm than good, we can change them.
Ain’t that the truth
Cats when they hear the treat bag
Thanks for the answer 👍
I’ll be honest I have no clue what these memes are about
Stop trying to fuck the lizard
Both of these are my favorite art movements, so apparently I’m playing for both teams.
And thanks to 5e we’re also incredibly sexy and inherently good at conversation. 😎 -Sorcerers
That’s essentially the same thing, right? The rest of their schedule was more important, so they prioritized that.
You’re a cat???
Honestly this happens towards their humans too
Well, they’re not wrong.
I don’t think you should ever bank on a character dying 100%. You can make it really hard to save them but if the PCs pull it off you should reward that effort.
Underground races make sense, but I’ve never understood why elves and forest gnomes get it (dark elves excluded, they make sense).
Sometimes it isn’t the one you expect, either. My group fell in love with the magic shopkeeper I improv’d on the fly. He was just a super ancient wizened dude named Mortimer who was always polishing a skull or dusting a stuffed rat or something when they came in.
My IRL friend group I dm’d drifted apart recently cause of life stuff and I’ve been wanting to get a new group going. I’m so unsure about online recruiting though. I just don’t trust that I’ll get anyone I want to play with.
😸 “time to go shit in that flower bed”