Stamets@lemmy.world to RPGMemes @ttrpg.network · 1 year ago"We've made a huge mistake"lemmy.world2056812
556"We've made a huge mistake"lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 1 year ago20
Show ContentDagnet@lemmy.world21·1 year agoI should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
Show ContentKhrux@ttrpg.networkEnglish6·1 year agoTemporal Shunt already narratively does this I believe, although only for a round.
Show ContentNatanael@slrpnk.net4·1 year agoFor extra fun, how much into the future they’re sent can be based on party stats + enemy stats
I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
Temporal Shunt already narratively does this I believe, although only for a round.
For extra fun, how much into the future they’re sent can be based on party stats + enemy stats