• Dagnet@lemmy.world
    21·
    1 year ago

    I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!

    • Khrux@ttrpg.networkEnglish
      6·
      1 year ago

      Temporal Shunt already narratively does this I believe, although only for a round.

    • Natanael@slrpnk.net
      4·
      1 year ago

      For extra fun, how much into the future they’re sent can be based on party stats + enemy stats