• ReCursing@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    11 months ago

    I really dislike “per day” resource management, it really limits the way in which stories are constructed!

    • Kuro@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      11 months ago

      Same here, I’m always debating with myself:

      “Should I use this? Should I save it for later? I’ll save it.”

      Then I never use it…

      • Neato@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        11 months ago

        Use it the first time it’s needed. Always use it. As a DM I often expect people to use their stuff. Besides, having low resources makes for interesting decisions. And the DM will know if you’re all out of resources anyways.

        • jjjalljs@ttrpg.network
          link
          fedilink
          arrow-up
          0
          ·
          11 months ago

          Disagree. If the party just uses Fly to get over the cliff instead of coming up with an interesting solution, that’s kind of boring. It also makes it harder for non-casters to shine.

          Second, I don’t really like when the world scales with the party. The DM changing the world because the wizard blew all his slots stupidly feels bad. Why even have the choice of spending resources over a long period if everything is just going to scale with us?

          Also it kind of sucks when you do get to the big boss and the wizard is tapped out because he’s been real loose with his slots

          • Neato@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            11 months ago

            That’s exactly what fly is for. Level 10 parties aren’t challenged by simple terrain.

            Also it’s a game. Your can run yours preplanned or improvised as much as you and your players like.