• Kuro@lemm.ee
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    11 months ago

    Same here, I’m always debating with myself:

    “Should I use this? Should I save it for later? I’ll save it.”

    Then I never use it…

    • Neato@kbin.social
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      11 months ago

      Use it the first time it’s needed. Always use it. As a DM I often expect people to use their stuff. Besides, having low resources makes for interesting decisions. And the DM will know if you’re all out of resources anyways.

      • jjjalljs@ttrpg.network
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        11 months ago

        Disagree. If the party just uses Fly to get over the cliff instead of coming up with an interesting solution, that’s kind of boring. It also makes it harder for non-casters to shine.

        Second, I don’t really like when the world scales with the party. The DM changing the world because the wizard blew all his slots stupidly feels bad. Why even have the choice of spending resources over a long period if everything is just going to scale with us?

        Also it kind of sucks when you do get to the big boss and the wizard is tapped out because he’s been real loose with his slots

        • Neato@kbin.social
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          11 months ago

          That’s exactly what fly is for. Level 10 parties aren’t challenged by simple terrain.

          Also it’s a game. Your can run yours preplanned or improvised as much as you and your players like.