Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don’t use dice? Are there any that completely remove luck/random chance on “important player actions”?

  • HubertManne@piefed.socialEnglish
    1·
    13 hours ago

    it plays like diplomacy. a lot of guessing. how does it work long term. do the ranking change each session or something?