• HubertManne@moist.catsweat.com
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    22 hours ago

    this is a funny situation I have with this sub. I tend to subscribe to rpg stuff but I tend to block meme stuff. they like nullify each other. I can’t imagine a dm using a timer although with some groups I would have rather liked it if it was generous enough.

    • Zeke@fedia.io
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      17 hours ago

      It’s necessary when someone is taking 8+ minutes to take their turn. Things that person does every time they’re in combat, but it still takes them 8 minutes

  • jjjalljs@ttrpg.network
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    21 hours ago

    I don’t always run a timer, but it is a tool in my box.

    Mostly it comes out when I feel like the players are spinning their wheels. Like, they know they need to get into the server room on the 10th floor. There’s a front door with security, a back door with an alarm, etc. The players are just going round and round with ideas but not doing anything.

    I’ll say “I’m starting a five minute timer. If it hits zero, something interesting will happen”.

    If it hits zero and they’re still stuck, then as foretold something interesting happens. A rival group rolls up and firebombs the entrance before heading inside. A security drone spots them and is calling the cops. Whatever. Something that forces them to act.

    In combat rounds I sometimes do the same, but only if it feels like they’re not making progress. Maybe it’s a little rude sometimes, but I value keeping the scene moving forward. I don’t want to keep spending three minutes on “should I move? How far can I move again? Is there a range penalty? What if I use a spell first can I still shoot?” stuff. Especially if it’s rules minutia they should already know.

    The amount of times I had to remind an old group’s bard that yes, in DND 5e you can move AND take an action was too high.

  • Tolookah@discuss.tchncs.de
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    23 hours ago

    Me, who picks spells that have their down sides listed at the end and use the time to my advantage.

    5d6 damage.

    Is there a save? *Beep* times up, take the damage please.