At first I thought the inhale was a “Oh shit we’re cooked.” Then I realized it was “Oh shit this is gonna be annoying.”. Pure gold.
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jounniy@ttrpg.networkto RPGMemes @ttrpg.network•Tales From the Tables ep. 53: Lady Mage of Waterdeep, part 32·1 month agoIf the idea involves simply walking into Avernus, I’ll be as impressed as I’ll be amused.
Beyond that, did the party specifically leave some members behind when I did not notice, or are they simply offscreen during this comic?
jounniy@ttrpg.networkto RPGMemes @ttrpg.network•DnD Parties when they can't fight the encounter...1·1 month agoI know that it would be out of character, but now I’m trying to make up a plan how this might work. If Mystery can counterspell, then if you send him along while disguised as someone else, it might be possible.
However, as you’ve said, it would not really accomplish much anyway and Konsi would never do it.
jounniy@ttrpg.networkto RPGMemes @ttrpg.network•DnD Parties when they can't fight the encounter...2·1 month agoI don’t know what you mean. Winning poker via the use of a hammer is a long honored dwarves tradition.
Ironaically enough, you just take either the horizontal or the vertical distance (whatever is longer) instead of calculating. I hate that rule and never use it, but that’s what RAW says.
Partially. I think its fine to have that kind of thing. But not all the time. Bandits who are actually good people will avoid murder if possible. And while bad people can also have loved ones, that does not invalidate self defense.
Just as you said: Self defense is not murder-hoboing. If we are talking murder-hoboing then we should apply that list to city guards and commoners, who are not meant to be fought.
I get you wanted to do it for fun, but you sound like a horrible player to have at the table. There is a social contract involved in playing DnD and while disagreements between party members are all fine, your character was basically hindering the other characters at every step (at least from what you described).
While it has nothing to do with the first point: I also reject your interpretation of alignment. It’s (at least from how I see it) not that you choose an alignment and then build a character around it, but that you build a character and then classify them with the alignment that fits their actions best. I know that some classes require certain alignments but even then there are a multitude of different ways to go about that alignment.
Oh. I see. I thought the washing had something to do with her being a beholder.
I think a don’t get it.
You are aware that most of DnDs mechanics are focused on simulating fights? If you do not like that, you are maybe playing the wrong system. Beyond that, how are you totally useless in combat? All classes get combat-abilities in one way or another and are designed to be at least moderately useful.
jounniy@ttrpg.networkto RPGMemes @ttrpg.network•If it is the Will of the Dice, Anything is Possible (Art by Shen Comix)2·6 months agoI think you answered your rethorical question yourself: If it is not in the official books, it is not an official rule.
And I would not say that they leave it vague. To quote the PHB: “To make an ability check, roll a d20 and add the relevant ability modifier. As with other d20 rolls, apply bonuses and penalties, and compare the total to the De. If the total equals or exceeds the DC, the ability check is a success […]. Otherwise, it’s a failure, which means the character or monster makes no progress toward the objective[…].” That does not leave much room for interpretation. It plainly say that if the exceed, then they succeed and if they don’t, than they fail. Yes they don’t make an explicit remark about critical results, but they don’t need to, because such a rule was never meant to exist in 5e aside attack rolls and death saves.
Not to say that you can’t make it a rule at your table (same as with everything else), but there is still not much room for missunderstanding the official print.
jounniy@ttrpg.networkto RPGMemes @ttrpg.network•If it is the Will of the Dice, Anything is Possible (Art by Shen Comix)21·6 months agoYes he is and no it does (edit: has) not. That is a common house rule Larian implemented into BG3, but it is not part of the original rules of DnD 5e.
jounniy@ttrpg.networkOPto RPGMemes @ttrpg.network•What? Buying such petty magic as healing potions? That goes in the book!2·6 months agoWhat? Don’t you dare insult kneebreaker. He’s one of the finest works from the 42th generation of smiths.
jounniy@ttrpg.networkto RPGMemes @ttrpg.network•Tales From the Tables ep.48: Homecoming, part 23·6 months agoI love it. The drawings, but especially the moments of characters looking back at how far they have come and remembering all the happened along the way. There is a certain… bittersweet melancholy to it.
Poor Sildar…
jounniy@ttrpg.networkOPto RPGMemes @ttrpg.network•What? Buying such petty magic as healing potions? That goes in the book!2·7 months agoWhat!? Who is short here? I’ll show you short!!
jounniy@ttrpg.networkto RPGMemes @ttrpg.network•The Least Cursed Curse - Something Positive1·8 months agoObjection. This is most likely out of character.
I might inject, that this is a very drastic measure that some groups will find to be annoying. As long as they are actually debating constructively, then the example above isn’t even needed. If, as the comment says, the debate is going in circles, some groups can be brought back on track by simply telling them: “So guys… What are you going to do? Because you’ve been doing the same back and forth for half an hour now?”
Not saying that you should not use the above method. Just saying that some players will find that to be an “extreme” solution. Instead, simply reminding them, that they should probably get to a result within the next five minutes can do.
I think I don’t get what book this is supposed to be.