• 21 Posts
  • 131 Comments
Joined 2 years ago
Cake day: September 5th, 2023

  • I mean… Gnolls are evil. Basically all fiends are evil. Having evil races where killing them is almost always morally correct is not a problem in itself. The problem is making it so that some races are inherently evil without actually explaining why. All my examples have some kind of cosmic evil embedded in their nature. But that’s not gonna be the norm. If all your evil races and all your good races are so by nature without any way of changing that, it’s bad writing and bears the risk of implying that people are created either good or evil.

    And as far as I can remember, that kind of explanation never existed for Orcs or Kobolds. They were evil by nature without explanation.










  • I actually don’t like the “magic exist so fuck simulatiounism” reasoning, since it implies that as soon as magic exists, any rational explanations are off the table. I generally prefer to establish what can and can’t be done, so we have as baseline for what’s possible. Otherwise you quickly loose consistency. Martials should be able to do more than regular people in our world, but there should be guidelines on what they can do.

    Yes the game is not a simulation. But I prefer using examples aside from magic. Magic is not simplification for game purposes, magic is part of the setting. Things like HP, the turn order and armor class vs. saving throws generally work better as comparisons.





  • I’d say it gets you the exhaustion, but as long as you do not actively mess up the wording the spell will work, since it’s specifically said that the spell can be used to do that so it should be able to do so consistently.






  • I really like this approach. I’d say few dungeons are really places of inner conflict though, since that usually either resolves itself quickly by one side winning or fleeing, because few people like to have a potential rival as a direct neighbor. But of course, there are exceptions and even dungeons belonging to a single faction should feel like the monsters are actually alive.