• QuinceDaPence@kbin.social
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    11 months ago

    Or my party, struggling with unlocked doors.

    DM (later): “all you had to do was turn the fucking knob”

    • cordlesslamp@lemmy.today
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      11 months ago

      Are you one of those “how would you open the door?” kind of DM when players encounter an unlocked door and said they “open the door”?

      Stop wasting everyone’s time. When players said “we try to open the door”, just say “it’s unlocked and the door open” and move on. Stop the “you didn’t say you turning the knob” bullshit. Do I have to describe I’m breathing every 2 seconds, too?

      • nxdefiant@startrek.website
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        11 months ago

        Me with enough Doritos and maybe a beer: Never, that’s pedantic.

        Other me: Roll a damage d4, you missed breathing for two rounds.

      • sirblastalot@ttrpg.network
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        11 months ago

        It’s only wasted time if people didn’t have fun. And sometimes a bit of misdirection makes the actual challenges more fun, too.

      • Atropos@lemmy.world
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        11 months ago

        When I DM, I usually mess with them a little when they specifically lockpick all the doors. As opposed to your suggestion of just opening it.

        • dfc09@lemmy.world
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          11 months ago

          My first ever time playing DnD, I was a rogue so I naturally approached every door with “can I try to pick it?”

          Worst that happened was the DM describes me making an idiot of myself, twiddling with lockpicks for five minutes before noticing it’s just unlocked :P

    • kreekybonez@lemmy.world
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      11 months ago

      I had a DM once, and they made a weird lake in the middle of the room that we were trying to pass through.

      turns out, the lake was full of fish. specifically, herring. more specifically, they were red herring. boy, did we feel stupid after 20 minutes of that nonsense.

    • Archpawn@lemmy.world
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      11 months ago

      How exactly does that happen? Aren’t most doors unlocked?

      Though in all fairness, the one time I played D&D we spent like 20 minutes working out how to go through some small hole 70 feet up in the roof, before deciding to just go through the door that we all knew was there and unlocked.

      • QuinceDaPence@kbin.social
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        11 months ago

        The DM describes some fancy heavy door. Someone tries to listen through the door. Barbarian tries to bash it open but rolls a nat 1 and stubs his toe taking 2 damage. Rogue tries to pick it, rolls a 3 and ends up locking the door. Cleric doesn’t even realize there’s a door there. Lack of skill continues ad nauseum for 20 minutes.

      • SirSamuel@lemmy.world
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        11 months ago

        Sometimes the players just forget to open the door. I was doing a one-shot with a friend, playing SW5e. He had opened a couple doors already, but this time he approaches and says:

        Player: “I ring the doorbell”

        GM: “You are met with silence. Nothing happens”

        Player: “Helper droid, help me get this door open”

        GM: “The droid approaches the door. He slowly turns his head and you feel his photoreceptors bore into your eyes. He extends a digit and, while maintaining eye contact, slowly presses the door open button. The door opens with a pneumatic burst. ‘I am happy to problem solve for you, Master. Is there anything else you need me to do? Turn on a light, perhaps? Make stim tea? I do enjoy extending myself behind my core programming as an assassin.’”

        Player: “‘Shut up and guard the door.’ I step inside the room, what do I see”

        GM: “As you cross the threshold, two automated turrets drop from their enclosures in the ceiling. Surprise round, roll for initiative”

        It was a fun game. For me

    • DaCookeyMonsta@lemmy.world
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      10 months ago

      Party once used a chime of opening after spending 20 minutes trying to open a door they had found the key to 5 minutes before.

      I’m starting to think any ouzzle solved by looking at your inventory may just be asking too much.