• rumschlumpel@feddit.org
    link
    fedilink
    arrow-up
    40
    ·
    edit-2
    2 months ago

    LOL, that’s amazing.

    Also, d4 is the damage of a dagger, which is a weapon made specifically to kill people and has a ~25% chance of killing a commoner (who typically has 4 hp) in one hit with just the rolled damage.

      • Rolando@lemmy.world
        link
        fedilink
        arrow-up
        13
        arrow-down
        1
        ·
        2 months ago

        I’m not looking to get married, but keep in mind it’s a Barbarian bite. So the biter’s half-feral and accustomed to gnawing on raw meat.

    • shalafi@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      2 months ago

      I’d give it a flat 1HP, if that. Unless you get me in the neck, I doubt any human bite would take 25% of this commoners HP.

      • rumschlumpel@feddit.org
        link
        fedilink
        arrow-up
        6
        arrow-down
        1
        ·
        edit-2
        2 months ago

        Thing is, if you’re trying to bite someone to death the neck is the most natural target (vs. bending down to take a chunk out of their stomach or trying to open the veins in the arms). The difficulty is more in actually getting in range, which realistically would get down to grappling in a fight.

    • PugJesus@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      2 months ago

      Do commoners not go down to -9? I don’t think any session I’ve ever played bothered with caring about the peasantry, lmao

      • snooggums@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        edit-2
        2 months ago

        NPCs and monsters automatically die at zero HP in DmD 5th and the editions prior that I was the DM for. There was a reminder that the DM could choose to let them go under, but the default was death on zero for non-player characters and monsters.

        Just imagine tracking death saving throws for every NPC and weak monsters…