• entropicdrift@lemmy.sdf.org
      79·
      2 years ago

      Metagaming Bob is implied to be a player who metagames, so they intentionally use game knowledge to improve their odds of winning. If for instance they were to fail an insight check, they would choose to break character and act suspicious of the person who they failed insight on, even if their character should have no reason to suspect them.

      • Norgur@kbin.social
        531·
        2 years ago

        So they’ll end up with a inconsistent mess of a character whose illogical scrapheap of descisions had “win the thing I wanna do” as their sole background?

            • Rai@lemmy.dbzer0.com
              2·
              2 years ago

              One of the characters from the DnD-esque storytelling podcast “The Adventure Zone.” He metagames the whole time and fudges the heck out of his rolls.

              I really enjoyed the podcast (the first section, Balance) but on a relisten, they’re definitely not actually playing and he fudges tons of rolls.

              • jounniy@ttrpg.network
                2·
                2 years ago

                So he’s pretending and his companions don’t notice, or they all are?

                • Rai@lemmy.dbzer0.com
                  2·
                  2 years ago

                  It’s weird, there’s four of them and they’re mostly remote. So nobody sees his rolls.

                  It’s honestly an excellent story, I really loved it. But it’s so tough to listen to again after realizing this, it’s very distracting.

          • Neato@ttrpg.networkEnglish
            2·
            2 years ago

            Jeez. The Travis hate has migrated here, too.

            • Rai@lemmy.dbzer0.com
              1·
              2 years ago

              What Travis hate? He just fudged a ton of rolls in Adventure Zone. He was fine in MBMAB.

      • Mango@lemmy.world
        26·
        2 years ago

        Ooohhhh, so not seeing their own roll they just get into that doesn’t indicate if they failed?

        • ericbomb@lemmy.world
          26·
          2 years ago

          Also for charm/illusion spells.

          If he knows he got a 2 on a wisdom saving throw, then something crazy happens, he will probably assume it’s an illusion or something.

      • Lev_Astov@lemmy.world
        3·
        2 years ago

        Put that way, it sounds like blind rolls are the only way that sort of thing should be done. I like it!

    • Tolookah@discuss.tchncs.de
      1·
      2 years ago

      When a metagamer knows if the bluff is a bluff, they tend to act like the PC knows it’s a bluff, even if it wasn’t. (As an Example)