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  • 15 Comments
Joined 3 years ago
Cake day: June 9th, 2023


  • The best currency is obviously tally sticks.

    I joke - I haven’t used this in a game. It is interesting, though. From what I understand of history, the vast majority of people used a gift economy, barter, and what was essentially a credit system to get what they needed. The idea of the adventurers ‘buying’ their equipment on credit by owing the blacksmith a portion of loot later does raise some ideas.

    Also tally sticks are where we get the phrase ‘stock holder’; the one who loaned the goods kept the larger end of the split tally, which was called the stock.


  • It strikes me that this could be quite useful when used proactively.

    E.g. - Player Character Byrnwolf just got a crit on the Bandit Lord with his Greataxe. Queue the GM: “How comfortable would everybody be with a description of Byrnwolf splitting this guy in half?” All the players tap red, yellow, or green in response, and the GM can moderate from there.

    It would be good at providing ongoing feedback for the GM to guide their style over time.


  • I love the idea of the danger just being…plants. Invasive species? Although it’s really the humans that are invasive. Sure, there’s a BBEG to defeat, but the problem is much more n existential one of, “The climate is changing and we’ll lose our home and livelihoods” rather than, ‘evil monster over there’.



  • I like the general idea, but I think ‘gotcha’ deities aren’t great. You always end up having to answer the questions, “Why has nobody figured this out yet? What’s going to happen when this is revealed?” It can be a huge amount of work to answer those questions.

    I much more like the Truthsayer and the Prince of Blades - they simply are, and the worship or lack thereof is just humans’ reaction to them. They feel much more…elemental.