Sometimes I make video games

Itch.io

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Joined 11 months ago
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Cake day: July 26th, 2023

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  • I did this one campaign which was a hexcrawl where the party was shipwrecked on an island purported to hide the lost city of gold.

    The site of the shipwreck was home base, but the party obviously wanted to explore. There were some NPC crewmate survivors, so they would assign them to work on projects while they were exploring. I would always tell them that “some guy” was working on their stuff.

    Cut to a few months later when they have a sort of mutiny on their hands. It seems that one crew member in particular was fed up with how much work they had to do while the party went adventuring that they turned the crew against the party.

    The mutinous ringleader’s name? Sum Gai






  • In my experience, the winter months kill many a game. Between the holidays, work stress, weather, and seasonal depression it can be hard to keep your group together for a few months.

    My players love our game, so I’d be hesitant to say that it’s not important enough to them. Sometimes we let the important things slip when we’re busy, or a perfect storm just keeps you apart.

    All that to say, we usually get back together in the spring. Sometimes there’s attrition, and usually we’re playing a different game when we come back. But that’s okay too, it feels natural to start up something new after you’ve lost your momentum



  • So wait, you’re telling me I could just be walking down the street, minding my own business, when some jerkass wizard from another universe merges our realities or whatever to heal my doppelganger? I’m out 6 HP because of some guy who doesn’t live in my universe and I don’t even like got hurt?

    I’m imagining as a consequence to doing this all the time, eventually the wizard is going to have a class action lawsuit against them from all the innocent bystanders they’ve hurt. And just imagine the legal complexity of serving all these suits across different universe’ legal codes. This wizard’s going to be bogged down for an eternity in the courts.

    In all the multiverse, there’s got to be someone who specializes in parallel-universe case law. A Parallelalegal, if you will.


  • Yeah, you get it.

    For session one with a group that hadn’t played together before, the party was getting together at a sort of Adventurers for Hire placement agency. They all had to take a number and then they would have an interview with HR. Basically, a one-on-one introduction with each player, asking a bit about their background, special skills, etc. It was a good ice breaker, and a familiar enough situation that really got the roleplaying going.

    The wizard showed up far too early and got ticket 1, The rogue showed up around the expected time and got ticket 3, and the barbarian was very late and got ticket 43. After the wizard has their interview, they call for number 2, who is a rando halfling NPC. The rogue decides to lie his way through to cut in line and says he has ticket number 2.

    The halfling was miffed, but like, whatever, halflings are used to being looked down on (pun intended) and figures he’ll just explain and take the next interview. Well, the barbarian saw this exchange, and bullies the halfling into giving up their ticket. The barbarian takes the next interview, and by then all the vacancies were filled and the halfling was left out in the cold.

    That halfling became a recurring character, someone who the party kept accidentally stepping on. Like, one time the party was at a fancy restaurant, and someone was given the wrong food, so they made a mild complaint. Well, the halfling made the food and was on his last warning, so the owner fires him on the spot. Poor guy, the party never did take the trouble to learn his name.


  • BougieBirdie@lemmy.blahaj.zonetoRPGMemes @ttrpg.networkThemes
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    5 months ago

    I love me some satire, so most of my games are critical of society in some way. You’d be amazed how much mileage you can get out of putting your party through a mundane experience.

    Our fantasies are influenced by our reality. If you hold up a mirror to society and see something you don’t like, that’s not the mirror’s fault.