It’s probably not your fault. Year-long campaigns are just a very niche sell. Maybe you need to run a few oneshots instead?

Signed, someone just like you

  • Aielman15@lemmy.world
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    5 months ago

    It absolutely was scheduling for us.

    We loved the game and have been playing a pretty long campaign for slightly less than a year.

    Then work got in the way for a few members, me included, and we weren’t able to find a day when everyone could play for a few hours consecutively, with some of us working on the weekend, others on the weekdays, and others still having life-changing events going on, such as having to move hundreds of kilometres away.

    We still manage to play once in a while, but nowhere near the weekly cadence we had before.

  • BougieBirdie@lemmy.blahaj.zone
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    5 months ago

    In my experience, the winter months kill many a game. Between the holidays, work stress, weather, and seasonal depression it can be hard to keep your group together for a few months.

    My players love our game, so I’d be hesitant to say that it’s not important enough to them. Sometimes we let the important things slip when we’re busy, or a perfect storm just keeps you apart.

    All that to say, we usually get back together in the spring. Sometimes there’s attrition, and usually we’re playing a different game when we come back. But that’s okay too, it feels natural to start up something new after you’ve lost your momentum

  • Paradachshund@lemmy.today
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    5 months ago

    That’s essentially the same thing, right? The rest of their schedule was more important, so they prioritized that.

    • ReplicantBatty@lemmy.one
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      5 months ago

      Well technically yes, but the game can still be really important to you, while not being as important as working at your job that you need to survive or something. I envy people who have the flexibility to be able to completely prioritize gaming with friends, but unfortunately that’s not the case for everyone. I miss my old D&D group :/

  • festus@lemmy.ca
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    5 months ago

    I rebooted my game recently and made the players promise to commit to at least one game per calendar month, which we schedule immediately after playing. Players who weren’t willing or able to make/keep that commitment were dropped and replaced and now I have a pretty good thing going on. There’s more people who want to play than want to GM, so if you’re GMing you can afford to filter out uninterested players.

  • sirblastalot@ttrpg.network
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    5 months ago

    Sometimes yeah. But also I don’t expect them to care more about D&D than, say, their kids, their careers, their financial wellbeing, etc.