• MajorHavoc@programming.dev
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          4 months ago

          Lol. I can’t recall if I’ve ever had to actually award the bonus treasure from this setup.

          The most memorable case was a crit 20 on an investigate roll, well after the aftermath of the fireball.

          And even then, the party member who figured it out just shrugged and said “worth it”.

          The party at least got to cash in the ruined scraps for a little extra cash, as a reward for the bothering to make an investigate roll.

          Baby steps. Haha.

  • bam13302@ttrpg.network
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    4 months ago

    You keep doing that to older DnD players too, except you drop hints that the enemies are in a cult that has been giving them power and when the wizard does fireball them, the wizard gets hit by a dozen hellish rebukes from all the young warlocks they just hit.

    • yokonzo@lemmy.world
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      4 months ago

      Does hellish rebuke activate after though? Cause if the caster is likely to be killed I would take that bet

      • bam13302@ttrpg.network
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        4 months ago

        It does, but giving a warlock enough dex (which considering they dont get heavy armor prof is reasonable) to pass a dex save occasionally and like 18 hp is all you would need for this to be a major issue.

    • Dabundis@lemmy.world
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      3 months ago

      But then you also give them terrain that would allow a clever wizard to position themself such that they can see the epicenter of the fireball without having line of sight to the targets themselves

      • bam13302@ttrpg.network
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        3 months ago

        Honestly, if they caught the hint, understood what it meant, and took action, that would be a miracle and would totally be worth some cheese.

  • hoshikarakitaridia@lemmy.world
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    4 months ago

    Counterpoint: the first enemy we faced after I got fireball was an enemy with fire resistance. My DM had a good laugh when I discovered that and I’m still mourning that spell slot.