• Gormadt@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    0
    ·
    11 months ago

    For my group I have them make sure to secure the area as their rest may get interrupted if they don’t

    But I also roll on a relevant encounter table when they do and add a modifier based on the groups checks for it being secure (usually a survival check, so usually it’s the ranger doing the rolling for that)

    Short rests are a lot easier though

    • jjjalljs@ttrpg.network
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      Random encounters aren’t the most interesting thing to do at the table for most people. Design choices that funnel the play time into them then seems like a poor idea.

      If you’re playing the game just for the combat itself then it’s probably fine. But if you’re playing for any sort of story then fighting a random pack of spiders probably pays off less than fighting plot relevant stuff.