• vzqq@lemmy.blahaj.zone
    31·
    23 hours ago

    Off topic, but imperial instruments always crack me up, with the fractional displays.

    • SmoothOperator@lemmy.world
      14·
      22 hours ago

      That’s insane. Is eigths the minimal resolution, or can it do stuff like “15 and 76/89ths of a pound”?

      • wer2@lemmy.zip
        12·
        22 hours ago

        Usually it is by powers of 2 and only up to 64ths at most (least?). So you might see 3/8, 7/16, 15/32, or 37/64, but never 5/7 or 23/24. Also, usually the fraction is reduced, so the numerator will always be odd (1/4 and not 2/8).

        • KeenFlame@feddit.nu
          9·
          14 hours ago

          Well that’s reassuring… slowly backs away hope … hope they stay odd, get the great fractions of the empire! They are, certainly something, wow… yeah … i gotta go but

          • wer2@lemmy.zip
            2·
            5 hours ago

            I wish it was all metric; no defense of it here.

        • seaplant@slrpnk.netEnglish
          5·
          14 hours ago

          Yeah come on 76/89ths would be silly because 89 is prime and 76 is even, it would obviously be rounded to 55/64ths

  • justdaveisfine@piefed.socialEnglish
    61·
    1 day ago

    If I’m being honest, I ignore the weight values for items unless it specifically comes up or if a player starts hoarding things aggressively.

    • dejected_warp_core@lemmy.world
      14·
      1 day ago

      Yup. Same goes for temp/hunger/thirst. Unless the environment creates a situation that directly challenges that, like arctic conditions, desert, underwater, extended covert ops etc., these things do not serve the story and get in the way.

      Plus, a bag of holding neatly side-steps a lot of encumbrance problems and I firmly believe that’s why it’s been a part of D&D lore since at least 2nd ed.

      Meanwhile, if the table wants to go deep simulation on all this, the rules are there for that. But I wish everyone good luck with fighting monsters up close in a cave where weapons bigger than daggers are too large to swing, and heavy armor too bulky to be practical.

    • Lianodel@ttrpg.networkEnglish
      3·
      1 day ago

      I do enjoy the tactical side of inventory management, but that’s only for a specific kind of game, and even then, slot-based inventory works so much smoother.

    • burble@lemmy.dbzer0.com
      3·
      1 day ago

      Yeah, encumbrance, rations, and even sleep can be too crunchy to deal with all the time. We’re making so little progress as it is! But they can be nice as occasional plot points.

  • mossberg590@lemmy.world
    133·
    1 day ago
    1. Braided, not twisted.
    2. Manila not hemp.
    3. Go ahead and try to climb that rope with bare hands.
    • DragonTypeWyvern@midwest.social
      37·
      1 day ago

      Kids do it literally every day in gym class, and sometimes on the way back down they do learn some valuable lessons about abrasion and doing things you’ve seen on TV.

      I do think there’s an unspoken assumption for adventurers that they wear gloves for this and many more reasons.

      • mossberg590@lemmy.world
        8·
        1 day ago

        Those types people climb are much larger in diameter. The thinner the rope the more difficult to hold onto it.

        • DragonTypeWyvern@midwest.social
          13·
          19 hours ago

          This is going to surprise you, but the ropes adventurers would use and gym ropes aren’t the same thing either other than their ability to rip the skin off your hands.

          Is this the exact kind they would use?

          No, but it’s close enough to point out the weights listed for gear are basically arbitrary.

          • KeenFlame@feddit.nu
            2·
            14 hours ago

            Are the adventurers in the room with us now? Can they tell us what rope they use on their adventures?