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Joined 2 years ago
Cake day: July 4th, 2023



  • Kender, who were similar to halflings and I think are now a variant, were notorious for this. Their schtick is that they “borrow” things from their party members, not understanding that it’s theft. It gave assholes license to be assholes under the guise of roleplay, until the table inevitably needs a talk.


  • Lianodel@ttrpg.networktoRPGMemes @ttrpg.networkSkill checksEnglish
    6·
    26 days ago

    If the players are demanding wild results, especially if they’re the kind to roll unprompted, then sure.

    But in my experience, it’s usually just a little flourish or a small bonus, which I think is fine.

    And if the issue is that a nat 20 doesn’t guarantee success, technically, sure, but I’d be more annoyed being asked to make a pointless roll. I know there are reasons, like a hidden target number, or other characters being able to do it, but in general, I’d rather just hear “no” than go through a pointless check.


  • Like others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.

    There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.


  • I also bounced off of the Reloaded version (and SW in general). Unfortunately, I can’t really speak to the alternatives from personal experience.

    However, I’ve been gearing up to try Call of Cthulhu, and found out it has a Western setting! Down Darker Trails. I had never heard about it, but what I could find was really positive. If and when I run a weird west game, that would probably be my first choice, and certainly a top contender.


  • I love the level-0 “funnels” from Goodman Games. If I have to pick one, let’s say the classic, Sailors on the Starless Sea.

    They’re easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.





  • Top of the list, I think, is… just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.

    I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I’ve never actually ran a full dungeon or hex crawl.

    Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I’ve Never Played. :P



  • I almost skipped over this video, because I thought it was about some other drama about the origins of D&D, which is mostly just outrage tourism.

    Happy to be mistaken! It’s been a little bit since I watched Matt Colville, so I’ll give this a watch when I have the time. And it includes a book recommendation on top of that!



  • Personally, I also like genericizing D&D.

    It’s a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I’m all for that.

    I’m less likely to do it places like here, because it causes more confusion, but still. It’s fun to say, “Pathfinder is a great way to play D&D.” :P


  • I’m super excited to give Barkeep on the Borderlands a go! :D

    Also, this paragraph stuck out to me:

    Before we take a look at Barkeep, I want to drop a few quick examples to demonstrate how tone can be affected by writing, mechanics, art, etc. I firmly believe that the tone communicated by an RPG author is inteded to be replicated by the GM. So while you could run Blades in the Dark as a sexy dating game, I don’t think that would properly reflect the game’s tone.

    I absolutely agree. Burning Wheel has stuck with me for a decade and a half, even though I haven’t played it yet, because it’s the first time I opened a game with a clear authorial voice, and it was explicitly explaining to you not just how, but why the rules work the way they do.

    Obviously that’s an extremely explicit example, but it’s also something that clicked for me with the -Borg games. The ratio of style to substance greatly favors style. That’s not to knock the substance, but the games are light and, to be honest, pretty standard for a new-school renaissance type game. It’s not that the rule book is also, separately, an art book. It’s that, when the rule book is an art book, then the acts of bringing it to the table and opening it up to reference the rules become acts that set and reinforce a tone. It made me realize that all games do this, even if it’s sometimes unsuccessful, or negligible.

    Heck, to go back to Burning Wheel, I love the digest-sized hardcover with matte pages, because it looks and feels like a novel, and I think the game intends to create that style of play. I might join a Fabula Ultima game, and that rulebook looks and feels like a manga, which had to be intentional. It works.

    So I really jive with what the author says about how RPGs should communicate their intentions, especially tone in an adventure like this. Obviously any GM will put their own spin on the performance, but hey, if they’re laughing and having fun just reading through potential encounters, that’s the vibe the GM is going to cultivate in turn. :)


  • /u/DerisionConsulting@lemmy.ca is right on the money. Mana paces the game, so anything that can break that is super good. In an otherwise even matchup, if one player has a Lotus while the other doesn’t, that can easily make the game. It’s not going to win the game in and of itself, but it’s a huge enabler to play the thing that will win you the game, before your opponent can reasonably do anything about it.

    On top of that, it’s literally good in all decks. It’s been banned in every format besides Vintage, where it’s restricted to one (and not including casual/fan formats). It had to be banned partly for power reasons, but also because it makes deck-building less diverse. There’s no deck that wouldn’t want a Lotus if it could have one, much less four.

    It’s also part of the Reserved List. After WotC overprinted cards, they essentially promised not to reprint certain ones. I think it’s a dumb decision, but they’ve annoyingly stuck to it (and players are worse off for it). Black Lotus is on that list. And it was alreadly limited in printings, because it was a rare card, and a bit of a design mistake.

    It’s also simply an iconic card. Despite being a design mistake, it’s a major part of Magic history, and gets referenced all the time. To some extent, it’s famous for being famous. That makes it the biggest prize for collectors.

    So, all this together, it has an incredibly high demand, a very limited supply, and no indication of a reprint anytime soon.

    So I printed off a proxy at a professional card printer for 30¢. :)




  • Haha, thanks. I just meant that sentence at first blush, I know it’s a reasonable position after that. :P

    I’m not sure I’d like it, because I “got” Blades in the Dark, but realized it wasn’t for me. It does what it does well, but my group and I didn’t like so much the “one session, one job” paradigm, and it seemed too abstract at times. I read a comment that said narrative games are like writing with the other players, and it seemed to click. I might just not like that kind of approach, as a matter of personal preference.

    But I might like DW2 more, as it incorporates more of a traditional style. That and, to be honest, I might love Blades and other FitD games with some light tweaking. I need to explore!