I think it’s been long enough that I forgot I don’t like Munchkin, and want to play Munchkin.
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Lianodel@ttrpg.networkto
RPGMemes @ttrpg.network•Power Word You're Not Invited To D&D AnymoreEnglish
1·11 days agoHonestly, me neither, but apparently those lyrics were still firmly lodged in my brain. :P I think I’m going to give them another listen, too.
Lianodel@ttrpg.networkto
RPGMemes @ttrpg.network•Power Word You're Not Invited To D&D AnymoreEnglish
11·13 days agoGrew a mustache and a mullet
Got a job at Chick-Fil-A
Citing “artistic differences”
The band broke up in May
And in June reformed without me
And they got a different name
I nuked another grandma’s apple pie
And hung my head in shame
“You are using Bonetti’s Defense against me, ah?”
Boring possibility: the DM thinks halflings and gnomes are largely redundant, and picked one to ban.
Or the one shot involves outsiders getting involved with a halfling community in trouble!
Kender, who were similar to halflings and I think are now a variant, were notorious for this. Their schtick is that they “borrow” things from their party members, not understanding that it’s theft. It gave assholes license to be assholes under the guise of roleplay, until the table inevitably needs a talk.
If the players are demanding wild results, especially if they’re the kind to roll unprompted, then sure.
But in my experience, it’s usually just a little flourish or a small bonus, which I think is fine.
And if the issue is that a nat 20 doesn’t guarantee success, technically, sure, but I’d be more annoyed being asked to make a pointless roll. I know there are reasons, like a hidden target number, or other characters being able to do it, but in general, I’d rather just hear “no” than go through a pointless check.
Lianodel@ttrpg.networkto
RPGMemes @ttrpg.network•Shoot straight. Conserve ammo. Never make a deal with a dragon. [Shadowrun]English
9·5 months agoLike others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.
There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.
Lianodel@ttrpg.networkto
rpg@ttrpg.network•What are you using to play Deadlands ?English
4·5 months agoI also bounced off of the Reloaded version (and SW in general). Unfortunately, I can’t really speak to the alternatives from personal experience.
However, I’ve been gearing up to try Call of Cthulhu, and found out it has a Western setting! Down Darker Trails. I had never heard about it, but what I could find was really positive. If and when I run a weird west game, that would probably be my first choice, and certainly a top contender.
I love the level-0 “funnels” from Goodman Games. If I have to pick one, let’s say the classic, Sailors on the Starless Sea.
They’re easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.
Lianodel@ttrpg.networkto
RPGMemes @ttrpg.network•DnD really is mostly shenanigansEnglish
2·11 months agoI’m annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They’ll see it underperformed and think people don’t want a D&D movie, rather than that they shouldn’t have released it between John Wick and Mario.
Lianodel@ttrpg.networkto
RPGMemes @ttrpg.network•DnD really is mostly shenanigansEnglish
3·11 months agoMy theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P
Lianodel@ttrpg.networkto
RPGMemes @ttrpg.network•Rolled a nat 20 on random name generation (Neverwinter Nights Enhanced Edition)English
13·11 months agoI played the heck out of NWN when I was a teenager!
…by which I mean I was excited by the character options, so I ended up restarting it over and over again. I’ve done the Waterdhavian Creatures quest so many times I burnt out. :P
I should go back and actually beat the game.
Lianodel@ttrpg.networkto
rpg@ttrpg.network•Which system new to you are you aiming to play in 2025?English
2·1 year agoTop of the list, I think, is… just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.
I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I’ve never actually ran a full dungeon or hex crawl.
Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I’ve Never Played. :P
Lianodel@ttrpg.networkto
rpg@ttrpg.network•Matt Colville | Arguing About D&D in the 1970s.English
2·1 year agoI love that kind of history. On the topic of cooking, Tasting History is one of my favorites!
And I’m also adding that book to my reading list. I’m kicking myself for not reading enough books, but I’ve gone on a nonfiction kick out of nowhere.
Lianodel@ttrpg.networkto
rpg@ttrpg.network•Matt Colville | Arguing About D&D in the 1970s.English
4·1 year agoI almost skipped over this video, because I thought it was about some other drama about the origins of D&D, which is mostly just outrage tourism.
Happy to be mistaken! It’s been a little bit since I watched Matt Colville, so I’ll give this a watch when I have the time. And it includes a book recommendation on top of that!
I’ve made a habit of saying “Look, [city] was a powderkeg ready to go off before we even got there.” It’s come up in multiple campaigns.
Personally, I also like genericizing D&D.
It’s a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I’m all for that.
I’m less likely to do it places like here, because it causes more confusion, but still. It’s fun to say, “Pathfinder is a great way to play D&D.” :P
Lianodel@ttrpg.networkto
rpg@ttrpg.network•The Immaculate Vibes of Barkeep on the BorderlandsEnglish
5·1 year agoI’m super excited to give Barkeep on the Borderlands a go! :D
Also, this paragraph stuck out to me:
Before we take a look at Barkeep, I want to drop a few quick examples to demonstrate how tone can be affected by writing, mechanics, art, etc. I firmly believe that the tone communicated by an RPG author is inteded to be replicated by the GM. So while you could run Blades in the Dark as a sexy dating game, I don’t think that would properly reflect the game’s tone.
I absolutely agree. Burning Wheel has stuck with me for a decade and a half, even though I haven’t played it yet, because it’s the first time I opened a game with a clear authorial voice, and it was explicitly explaining to you not just how, but why the rules work the way they do.
Obviously that’s an extremely explicit example, but it’s also something that clicked for me with the -Borg games. The ratio of style to substance greatly favors style. That’s not to knock the substance, but the games are light and, to be honest, pretty standard for a new-school renaissance type game. It’s not that the rule book is also, separately, an art book. It’s that, when the rule book is an art book, then the acts of bringing it to the table and opening it up to reference the rules become acts that set and reinforce a tone. It made me realize that all games do this, even if it’s sometimes unsuccessful, or negligible.
Heck, to go back to Burning Wheel, I love the digest-sized hardcover with matte pages, because it looks and feels like a novel, and I think the game intends to create that style of play. I might join a Fabula Ultima game, and that rulebook looks and feels like a manga, which had to be intentional. It works.
So I really jive with what the author says about how RPGs should communicate their intentions, especially tone in an adventure like this. Obviously any GM will put their own spin on the performance, but hey, if they’re laughing and having fun just reading through potential encounters, that’s the vibe the GM is going to cultivate in turn. :)
Right alongside “Never get involved in a land war in Asia,” and “Never go in against a Sicilian when death is on the line.”