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Joined 3 years ago
Cake day: July 4th, 2023



  • I felt aggressively bored when reading the comments about the playtest.

    Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?

    Oh look, it’s mostly balance changes to the classes.

    I’m not saying they didn’t make some changes to fix my issues. I wouldn’t know either way, since I can’t be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.








  • Kender, who were similar to halflings and I think are now a variant, were notorious for this. Their schtick is that they “borrow” things from their party members, not understanding that it’s theft. It gave assholes license to be assholes under the guise of roleplay, until the table inevitably needs a talk.


  • Lianodel@ttrpg.networktoRPGMemes @ttrpg.networkSkill checksEnglish
    6·
    4 months ago

    If the players are demanding wild results, especially if they’re the kind to roll unprompted, then sure.

    But in my experience, it’s usually just a little flourish or a small bonus, which I think is fine.

    And if the issue is that a nat 20 doesn’t guarantee success, technically, sure, but I’d be more annoyed being asked to make a pointless roll. I know there are reasons, like a hidden target number, or other characters being able to do it, but in general, I’d rather just hear “no” than go through a pointless check.


  • Like others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.

    There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.


  • I also bounced off of the Reloaded version (and SW in general). Unfortunately, I can’t really speak to the alternatives from personal experience.

    However, I’ve been gearing up to try Call of Cthulhu, and found out it has a Western setting! Down Darker Trails. I had never heard about it, but what I could find was really positive. If and when I run a weird west game, that would probably be my first choice, and certainly a top contender.


  • I love the level-0 “funnels” from Goodman Games. If I have to pick one, let’s say the classic, Sailors on the Starless Sea.

    They’re easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.





  • Top of the list, I think, is… just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.

    I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I’ve never actually ran a full dungeon or hex crawl.

    Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I’ve Never Played. :P



  • I almost skipped over this video, because I thought it was about some other drama about the origins of D&D, which is mostly just outrage tourism.

    Happy to be mistaken! It’s been a little bit since I watched Matt Colville, so I’ll give this a watch when I have the time. And it includes a book recommendation on top of that!