Looking back at my past campaigns, the ones I’ve had the most fun running (and which were arguably the most successful) were the ones where the PCs could take a fairly sandboxy approach to exploring a wilderness region. I’d like to develop a new campaign like this again one day, but what I could use for such a campaign is an interesting premise. I am ruling the following premises out:
- Adventurers plundering old ruins for profit: Too trite.
- Adenturer-archeologists uncovering the deep history of the region for academic bragging rights: A lot of fun, but I have done this before.
- Making the region “safe” for colonization and settlement: While the whole concept of “colonizing the frontier” provides plenty of interesting background drama for a campaign that I don’t mind exploring, it is too ethically dubious to make the PCs take the side of the colonizers by default.
So, what other premises can you come up with that provide a justification for player characters to hang around a frontier region and explore it?


Re-colonization. The region WAS belonging to your patron nation, then some sort of catastrophe forced people out of it, now the place can be recolonized safely, after someone fixed it and clears all wildlife (or worse) that overtaken it.