Long-time role-player. Translator of old German folk tales.

Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.

  • 18 Posts
  • 29 Comments
Joined 1 year ago
Cake day: January 21st, 2025









  • I 100% understand any culture I make up, definitionally.

    If true, that’s very impressive indeed. Every custom, every belief, every fashion, every turn of speech? I study folklore - “culture” is a many-headed beast, and fractal.

    I doubt that even Professor Tolkien truly understood the cultures of Middle-Earth “100%”.

    In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs *would *be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything.

    I do believe that player should be able to gain a basic understanding of the cultures their characters come from. The question is how much information can they get, and process?

    As an example, consider Glorantha with its many intricate cultures. The players don’t need to know everything about the setting - indeed, it is so complex that few people have even read the majority of the source material. However, it is essential that they understand what their home culture believes, and how members of that culture expect the characters to act.















  • I rarely have buyer’s regret for TTRPG products, but Carcosa ranks high on that list. The “Sorcerous Rituals” section is maybe worst - do we really need a detailed list of how sorcerers sacrifice humans to work their magic? Not to mention one ritual (“Consign to the Lightless Lake”) where the sorcerer actually rapes his victim.

    I will never buy anything from Geoffrey McKinney again.





  • No one has mentioned Reign yet?

    Its basic assumption is that the PCs are all part of a “Company” - an organization that might range from a small mercenary band to a large kingdom - which interacts with other such groups and organizations, and PC actions can improve the odds for the Company to succeed.


  • Interesting thoughts. My main exposure to OSR is via the works of Sine Nomine Publishing - their worldbuilding tools, in particular. I haven’t actually played or run any OSR games, but this look at their design philosophy is appreciated.