I agreed to run a game of Blades in the Dark starting in Feb. I’ve not run or played it before, but I have plenty of GMing experience. The plan is to do a limited game, once or twice a month for about six months (so somewhere around nine to twelve sessions in total).

It seems like the most important thing will be getting as much of the lore in my head as I can between now and then so that I can respond to the evolving gameplay, rather than plan out any kind of storyline.

If anyone is interested in sharing their dos and don’t, or other experience, my player will appreciate it.

  • Codemichael@lemmy.worldOPEnglish
    2·
    2 days ago

    What I like to do is to postpone crew creation until after the first score

    That’s a very interesting suggestion. I can see some wisdom in it, but I am likely going to do things by-the-book on this first go around. I could see adopting that once I’ve had a chance to experience some of the dynamics first hand. That said I will crack the whip on moving them past prep quickly.

    I also work hard at first to get the players to contribute to the story.

    Yeah, I expect this is a challenge I focus a lot on. I ran Dungeon World for a while and this was a big challenge for players.

    Having them come up with devil’s bargains for each other is always a good start

    I like this suggestion. Will definitely try it.

    I always have a bunch of possible scores prepared, but they are just index cards with a single sentence summary on them and then three (3) obstacles.

    Thanks for sharing, nice to hear some practical examples of what people are doing.