

What I like to do is to postpone crew creation until after the first score
That’s a very interesting suggestion. I can see some wisdom in it, but I am likely going to do things by-the-book on this first go around. I could see adopting that once I’ve had a chance to experience some of the dynamics first hand. That said I will crack the whip on moving them past prep quickly.
I also work hard at first to get the players to contribute to the story.
Yeah, I expect this is a challenge I focus a lot on. I ran Dungeon World for a while and this was a big challenge for players.
Having them come up with devil’s bargains for each other is always a good start
I like this suggestion. Will definitely try it.
I always have a bunch of possible scores prepared, but they are just index cards with a single sentence summary on them and then three (3) obstacles.
Thanks for sharing, nice to hear some practical examples of what people are doing.
Sorry you didn’t have a great experience, but thank you for sharing it. It’s a useful perspective to keep in mind, thank you.