I agreed to run a game of Blades in the Dark starting in Feb. I’ve not run or played it before, but I have plenty of GMing experience. The plan is to do a limited game, once or twice a month for about six months (so somewhere around nine to twelve sessions in total).

It seems like the most important thing will be getting as much of the lore in my head as I can between now and then so that I can respond to the evolving gameplay, rather than plan out any kind of storyline.

If anyone is interested in sharing their dos and don’t, or other experience, my player will appreciate it.

  • Codemichael@lemmy.worldOPEnglish
    1·
    1 day ago

    do not advertised it as a rule light game it’s not.

    Thanks, seems like good advice. I have two players who will be brand new to this, setting expectation will be important.

    In general I keep a large macro clock the plot thicken/alarm level when I’m getting rid of short term idea to materialise time lost letting NPC move in the background

    I’m planning on setting a “game clock” since the goal is to have an ending for this particular game due to scheduling.

    While I am less happy with the downtime phase…

    I’m assuming downtime is where a lot of character roleplay will occur with this group so I’ll do what I can to provide some interesting opportunities around that.

    Remember, as the player are stuck in the city, their action matter, treat it like a political game, they’ll quickly need to find allies

    Good point