They used their free object interaction to pick up the tile. They’d need another action to eat it. Though going by that logic, they could just eat it at the beginning of their next turn with the same result.
This is the type of shit I dislike about DnD.
In any system I write and run, you simply get 2 actions per turn. Action types are a complication that add nothing to the game.
It honestly just comes down to your DM style. An interaction like this is fun and has no mechanical benefit. If a player then wanted to pick up a potion and drink it as part of a free action, the DM would have to explain this to the players explicitly. But I’ve always been on the side of permissive rulings, because it allows the players to express themselves more freely. It takes more improvisation though.
They used their free object interaction to pick up the tile. They’d need another action to eat it. Though going by that logic, they could just eat it at the beginning of their next turn with the same result.
This is the type of shit I dislike about DnD.
In any system I write and run, you simply get 2 actions per turn. Action types are a complication that add nothing to the game.
It honestly just comes down to your DM style. An interaction like this is fun and has no mechanical benefit. If a player then wanted to pick up a potion and drink it as part of a free action, the DM would have to explain this to the players explicitly. But I’ve always been on the side of permissive rulings, because it allows the players to express themselves more freely. It takes more improvisation though.