• Archpawn@lemmy.world
    2·
    1 day ago

    But then you have to give up one of your attacks to move or do anything else that takes an action. On the other hand, when you have different types of actions, it feels like a waste when you have one you haven’t used but there’s nothing even slightly useful you can do with it.

    Pathfinder deals with it by giving you three actions, but the second attack is at a -5 penalty and the third is at -10, so you’re not giving up much by using one of your actions to move. It is a complication, but I think it’s useful. Though I think I’d prefer something a bit lighter on the rules.

    • mech@feddit.org
      1·
      1 day ago

      But then you have to give up one of your attacks to move or do anything else that takes an action

      Yes. That’s generally how it is. If you first have to run to your opponent to hit them, you can’t hit them as often as if you were already there.
      If you shoot while moving, you will have a lower effective rate of fire.
      But my actual point is: turn-based combat is always an abstraction. I like to abstract it a bit more than DnD does, simply to avoid wasting any game time on arguing about action types.